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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -38,7 +38,7 @@ class SmartAI : public CreatureAI
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explicit SmartAI(Creature* c);
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// Start moving to the desired MovePoint
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void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL);
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void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr);
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bool LoadPath(uint32 entry);
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void PausePath(uint32 delay, bool forced = false);
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void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
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@@ -66,7 +66,7 @@ class SmartAI : public CreatureAI
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// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
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void JustReachedHome();
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// Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
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// Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
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void EnterCombat(Unit* enemy);
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// Called for reaction at stopping attack at no attackers or targets
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