mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-16 00:36:07 +00:00
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
@@ -24,13 +24,13 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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{
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// copy script to local (protection for table reload)
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mWayPoints = NULL;
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mWayPoints = nullptr;
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mEscortState = SMART_ESCORT_NONE;
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mCurrentWPID = 0;//first wp id is 1 !!
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mWPReached = false;
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mOOCReached = false;
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mWPPauseTimer = 0;
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mLastWP = NULL;
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mLastWP = nullptr;
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mEscortNPCFlags = 0;
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mCanRepeatPath = false;
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@@ -91,7 +91,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
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WayPoint* SmartAI::GetNextWayPoint()
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{
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if (!mWayPoints || mWayPoints->empty())
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return NULL;
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return nullptr;
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mCurrentWPID++;
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WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID);
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@@ -103,7 +103,7 @@ WayPoint* SmartAI::GetNextWayPoint()
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return (*itr).second;
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}
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return NULL;
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return nullptr;
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}
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void SmartAI::GenerateWayPointArray(Movement::PointsArray* points)
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@@ -273,8 +273,8 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
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void SmartAI::EndPath(bool fail)
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{
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RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING);
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mWayPoints = NULL;
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mLastWP = NULL;
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mWayPoints = nullptr;
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mLastWP = nullptr;
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mWPPauseTimer = 0;
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if (mEscortNPCFlags)
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@@ -291,7 +291,7 @@ void SmartAI::EndPath(bool fail)
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Player* player = (*targets->begin())->ToPlayer();
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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{
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Player* groupGuy = groupRef->GetSource();
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if (!groupGuy || !player->IsInMap(groupGuy))
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@@ -525,7 +525,7 @@ bool SmartAI::IsEscortInvokerInRange()
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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{
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Player* groupGuy = groupRef->GetSource();
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@@ -629,7 +629,7 @@ void SmartAI::EnterEvadeMode()
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me->DeleteThreatList();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(NULL);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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@@ -1190,7 +1190,7 @@ class SmartTrigger : public AreaTriggerScript
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->entry);
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#endif
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SmartScript script;
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script.OnInitialize(NULL, trigger);
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script.OnInitialize(nullptr, trigger);
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script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->entry);
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return true;
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}
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@@ -38,7 +38,7 @@ class SmartAI : public CreatureAI
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explicit SmartAI(Creature* c);
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// Start moving to the desired MovePoint
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void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL);
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void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr);
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bool LoadPath(uint32 entry);
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void PausePath(uint32 delay, bool forced = false);
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void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
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@@ -66,7 +66,7 @@ class SmartAI : public CreatureAI
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// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
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void JustReachedHome();
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// Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
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// Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
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void EnterCombat(Unit* enemy);
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// Called for reaction at stopping attack at no attackers or targets
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@@ -50,9 +50,9 @@ public:
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SmartScript::SmartScript()
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{
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go = NULL;
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me = NULL;
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trigger = NULL;
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go = nullptr;
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me = nullptr;
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trigger = nullptr;
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mEventPhase = 0;
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mPathId = 0;
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mTargetStorage = new ObjectListMap();
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@@ -122,7 +122,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
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if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
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{
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ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
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ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL);
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ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : nullptr);
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if (sConditionMgr->IsObjectMeetToConditions(info, conds))
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ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
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@@ -154,8 +154,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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case SMART_ACTION_TALK:
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{
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ObjectList* targets = GetTargets(e, unit);
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Creature* talker = e.target.type == 0 ? me : NULL; // xinef: tc retardness fix
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Unit* talkTarget = NULL;
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Creature* talker = e.target.type == 0 ? me : nullptr; // xinef: tc retardness fix
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Unit* talkTarget = nullptr;
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if (targets)
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{
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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@@ -316,7 +316,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_MUSIC:
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{
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ObjectList* targets = NULL;
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ObjectList* targets = nullptr;
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if (e.action.music.type > 0)
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{
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@@ -367,7 +367,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_RANDOM_MUSIC:
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{
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ObjectList* targets = NULL;
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ObjectList* targets = nullptr;
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if (e.action.randomMusic.type > 0)
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{
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@@ -1045,7 +1045,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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me->DoFleeToGetAssistance();
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if (e.action.flee.withEmote)
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{
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AcoreStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, NULL);
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AcoreStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, nullptr);
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sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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@@ -1358,7 +1358,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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(*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range);
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if (e.action.callHelp.withEmote)
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{
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AcoreStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, NULL);
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AcoreStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, nullptr);
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sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE);
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}
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}
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@@ -1916,7 +1916,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!IsSmart())
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break;
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WorldObject* target = NULL;
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WorldObject* target = nullptr;
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if (e.GetTargetType() == SMART_TARGET_RANDOM_POINT)
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{
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@@ -2125,7 +2125,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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meOrigGUID = me ? me->GetGUID() : 0;
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if (!goOrigGUID)
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goOrigGUID = go ? go->GetGUID() : 0;
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go = NULL;
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go = nullptr;
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me = (*itr)->ToCreature();
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break;
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}
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@@ -2136,7 +2136,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!goOrigGUID)
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goOrigGUID = go ? go->GetGUID() : 0;
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go = (*itr)->ToGameObject();
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me = NULL;
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me = nullptr;
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break;
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}
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}
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@@ -2817,7 +2817,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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waypoints[4] = e.action.closestWaypointFromList.wp5;
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waypoints[5] = e.action.closestWaypointFromList.wp6;
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float distanceToClosest = std::numeric_limits<float>::max();
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WayPoint* closestWp = NULL;
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WayPoint* closestWp = nullptr;
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ObjectList* targets = GetTargets(e, unit);
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if (targets)
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@@ -3304,7 +3304,7 @@ void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, ui
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{
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// xinef: extended by selfs victim
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ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
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ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL);
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ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : nullptr);
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if (sConditionMgr->IsObjectMeetToConditions(info, conds))
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{
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@@ -3428,7 +3428,7 @@ SmartScriptHolder SmartScript::CreateSmartEvent(SMART_EVENT e, uint32 event_flag
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ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
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{
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Unit* scriptTrigger = NULL;
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Unit* scriptTrigger = nullptr;
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if (invoker)
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scriptTrigger = invoker;
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else if (Unit* tempLastInvoker = GetLastInvoker())
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@@ -3517,7 +3517,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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{
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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if (Player* member = groupRef->GetSource())
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if (member->IsInMap(player))
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l->push_back(member);
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@@ -3626,7 +3626,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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}
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case SMART_TARGET_CREATURE_GUID:
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{
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Creature* target = NULL;
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Creature* target = nullptr;
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if (!scriptTrigger && !baseObject)
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{
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sLog->outError("SMART_TARGET_CREATURE_GUID can not be used without invoker");
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@@ -3649,7 +3649,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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}
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case SMART_TARGET_GAMEOBJECT_GUID:
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{
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GameObject* target = NULL;
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GameObject* target = nullptr;
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if (!scriptTrigger && !GetBaseObject())
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{
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sLog->outError("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
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@@ -3863,7 +3863,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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if (l->empty())
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{
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delete l;
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l = NULL;
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l = nullptr;
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}
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return l;
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@@ -4325,7 +4325,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (!me || !me->IsInCombat())
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return;
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ObjectList* _targets = NULL;
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ObjectList* _targets = nullptr;
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switch (e.GetTargetType())
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{
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@@ -4345,7 +4345,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (!_targets)
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return;
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Unit* target = NULL;
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Unit* target = nullptr;
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for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr)
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{
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@@ -4374,7 +4374,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (!me)
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return;
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WorldObject* creature = NULL;
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WorldObject* creature = nullptr;
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if (e.event.distance.guid != 0)
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{
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@@ -4405,7 +4405,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (!me)
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return;
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WorldObject* gameobject = NULL;
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WorldObject* gameobject = nullptr;
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if (e.event.distance.guid != 0)
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{
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@@ -4704,14 +4704,14 @@ void SmartScript::GetScript()
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e = sSmartScriptMgr->GetScript(-((int32)me->GetDBTableGUIDLow()), mScriptType);
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if (e.empty())
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e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
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FillScript(e, me, NULL);
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FillScript(e, me, nullptr);
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}
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else if (go)
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{
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e = sSmartScriptMgr->GetScript(-((int32)go->GetDBTableGUIDLow()), mScriptType);
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if (e.empty())
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e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
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FillScript(e, go, NULL);
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FillScript(e, go, nullptr);
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}
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else if (trigger)
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{
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@@ -4854,9 +4854,9 @@ return 0;
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Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
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{
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if (!me)
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return NULL;
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return nullptr;
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Unit* unit = NULL;
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Unit* unit = nullptr;
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acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
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acore::UnitLastSearcher<acore::MostHPMissingInRange> searcher(me, unit, u_check);
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@@ -4887,9 +4887,9 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
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Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
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{
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if (!me)
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return NULL;
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return nullptr;
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Unit* unit = NULL;
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Unit* unit = nullptr;
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acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
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acore::UnitLastSearcher<acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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@@ -4933,5 +4933,5 @@ Unit* SmartScript::GetLastInvoker(Unit* invoker)
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// xinef: used for area triggers invoker cast
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else if (invoker)
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return ObjectAccessor::GetUnit(*invoker, mLastInvoker);
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return NULL;
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return nullptr;
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}
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@@ -23,19 +23,19 @@ class SmartScript
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SmartScript();
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~SmartScript();
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void OnInitialize(WorldObject* obj, AreaTrigger const* at = NULL);
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void OnInitialize(WorldObject* obj, AreaTrigger const* at = nullptr);
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void GetScript();
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void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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bool CheckTimer(SmartScriptHolder const& e) const;
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void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
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void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
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void InitTimer(SmartScriptHolder& e);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
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ObjectList* GetWorldObjectsInDist(float dist);
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void InstallTemplate(SmartScriptHolder const& e);
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SmartScriptHolder CreateSmartEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask);
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@@ -44,7 +44,7 @@ class SmartScript
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uint32 GetPathId() const { return mPathId; }
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WorldObject* GetBaseObject()
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{
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WorldObject* obj = NULL;
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WorldObject* obj = nullptr;
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if (me)
|
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obj = me;
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else if (go)
|
||||
@@ -97,7 +97,7 @@ class SmartScript
|
||||
(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
|
||||
}
|
||||
|
||||
bool IsSmart(Creature* c = NULL)
|
||||
bool IsSmart(Creature* c = nullptr)
|
||||
{
|
||||
bool smart = true;
|
||||
if (c && c->GetAIName() != "SmartAI")
|
||||
@@ -112,7 +112,7 @@ class SmartScript
|
||||
return smart;
|
||||
}
|
||||
|
||||
bool IsSmartGO(GameObject* g = NULL)
|
||||
bool IsSmartGO(GameObject* g = nullptr)
|
||||
{
|
||||
bool smart = true;
|
||||
if (g && g->GetAIName() != "SmartGameObjectAI")
|
||||
@@ -131,7 +131,7 @@ class SmartScript
|
||||
ObjectListMap::iterator itr = mTargetStorage->find(id);
|
||||
if (itr != mTargetStorage->end())
|
||||
return (*itr).second->GetObjectList();
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void StoreCounter(uint32 id, uint32 value, uint32 reset)
|
||||
@@ -160,7 +160,7 @@ class SmartScript
|
||||
|
||||
GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
|
||||
{
|
||||
GameObject* gameObject = NULL;
|
||||
GameObject* gameObject = nullptr;
|
||||
|
||||
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
|
||||
Cell cell(p);
|
||||
@@ -176,7 +176,7 @@ class SmartScript
|
||||
|
||||
Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
|
||||
{
|
||||
Creature* creature = NULL;
|
||||
Creature* creature = nullptr;
|
||||
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
|
||||
Cell cell(p);
|
||||
|
||||
@@ -199,14 +199,14 @@ class SmartScript
|
||||
if (Creature* m = HashMapHolder<Creature>::Find(meOrigGUID))
|
||||
{
|
||||
me = m;
|
||||
go = NULL;
|
||||
go = nullptr;
|
||||
}
|
||||
}
|
||||
if (goOrigGUID)
|
||||
{
|
||||
if (GameObject* o = HashMapHolder<GameObject>::Find(goOrigGUID))
|
||||
{
|
||||
me = NULL;
|
||||
me = nullptr;
|
||||
go = o;
|
||||
}
|
||||
}
|
||||
@@ -216,7 +216,7 @@ class SmartScript
|
||||
|
||||
//TIMED_ACTIONLIST (script type 9 aka script9)
|
||||
void SetScript9(SmartScriptHolder& e, uint32 entry);
|
||||
Unit* GetLastInvoker(Unit* invoker = NULL);
|
||||
Unit* GetLastInvoker(Unit* invoker = nullptr);
|
||||
uint64 mLastInvoker;
|
||||
typedef std::unordered_map<uint32, uint32> CounterMap;
|
||||
CounterMap mCounterList;
|
||||
|
||||
@@ -1711,7 +1711,7 @@ class ObjectGuidList
|
||||
public:
|
||||
ObjectGuidList(ObjectList* objectList, WorldObject* baseObject)
|
||||
{
|
||||
ASSERT(objectList != NULL);
|
||||
ASSERT(objectList != nullptr);
|
||||
m_objectList = objectList;
|
||||
m_baseObject = baseObject;
|
||||
m_guidList = new GuidList();
|
||||
|
||||
Reference in New Issue
Block a user