Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-07-07 13:32:00 +08:00
87 changed files with 1928 additions and 1062 deletions

View File

@@ -2000,11 +2000,10 @@ public:
void ProcessTerrainStatusUpdate() override;
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
void SendMessageToSetInRange_OwnTeam(WorldPacket const* data, float dist, bool self) const; // pussywizard! param includeMargin not needed here
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, true, skipped_rcvr); } // pussywizard!
void SendMessageToSet(WorldPacket const* data, bool self) const override;
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist = false) const;
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
void SendTeleportAckPacket();
[[nodiscard]] Corpse* GetCorpse() const;