mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-17 09:14:34 +00:00
refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
This commit is contained in:
@@ -131,14 +131,17 @@ void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefSt
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GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
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}
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// -- compatibility layer for combat rewrite
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Unit* HostileReference::GetOwner() const { return GetSource()->GetOwner(); }
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//============================================================
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void HostileReference::addThreat(float modThreat)
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void HostileReference::AddThreat(float modThreat)
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{
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iThreat += modThreat;
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// the threat is changed. Source and target unit have to be available
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// if the link was cut before relink it again
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if (!isOnline())
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if (!IsOnline())
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updateOnlineStatus();
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if (modThreat != 0.0f)
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{
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@@ -154,7 +157,7 @@ void HostileReference::addThreat(float modThreat)
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Unit* victimOwner = target->GetCharmerOrOwner();
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if (victimOwner && victimOwner->IsAlive())
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{
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GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
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GetSource()->AddThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
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}
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}
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}
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@@ -169,7 +172,7 @@ void HostileReference::addThreatPercent(int32 percent)
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float tmpThreat = iThreat;
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AddPct(tmpThreat, percent);
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addThreat(tmpThreat - iThreat);
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AddThreat(tmpThreat - iThreat);
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}
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//============================================================
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@@ -256,7 +259,7 @@ void ThreatContainer::clearReferences()
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//============================================================
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// Return the HostileReference of nullptr, if not found
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HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
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HostileReference* ThreatContainer::getReferenceByTarget(Unit const* victim) const
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{
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if (!victim)
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return nullptr;
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@@ -281,17 +284,17 @@ HostileReference* ThreatContainer::getReferenceByTarget(ObjectGuid const& guid)
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//============================================================
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// Add the threat, if we find the reference
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HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
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HostileReference* ThreatContainer::AddThreat(Unit* victim, float threat)
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{
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HostileReference* ref = getReferenceByTarget(victim);
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if (ref)
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ref->addThreat(threat);
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ref->AddThreat(threat);
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return ref;
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}
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//============================================================
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void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
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void ThreatContainer::ModifyThreatByPercent(Unit* victim, int32 percent)
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{
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if (HostileReference* ref = getReferenceByTarget(victim))
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ref->addThreatPercent(percent);
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@@ -312,7 +315,7 @@ void ThreatContainer::update()
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// return the next best victim
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// could be the current victim
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HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const
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HostileReference* ThreatContainer::SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const
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{
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// pussywizard: pretty much remade this whole function
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@@ -370,12 +373,12 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
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}
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// pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances
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if (currentRef->getThreat() > 1.3f * currentVictim->getThreat()) // pussywizard: enough in all cases, end
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if (currentRef->GetThreat() > 1.3f * currentVictim->GetThreat()) // pussywizard: enough in all cases, end
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{
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found = true;
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break;
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}
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else if (currentRef->getThreat() > 1.1f * currentVictim->getThreat()) // pussywizard: enought only if target in melee range
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else if (currentRef->GetThreat() > 1.1f * currentVictim->GetThreat()) // pussywizard: enought only if target in melee range
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{
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if (attacker->IsWithinMeleeRange(target))
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{
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@@ -431,7 +434,7 @@ void ThreatMgr::clearReferences()
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//============================================================
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void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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void ThreatMgr::AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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{
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if (!ThreatCalcHelper::isValidProcess(victim, iOwner, threatSpell))
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return;
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@@ -445,10 +448,10 @@ void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask
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}
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}
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doAddThreat(victim, threat);
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DoAddThreat(victim, threat);
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}
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void ThreatMgr::doAddThreat(Unit* victim, float threat)
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void ThreatMgr::DoAddThreat(Unit* victim, float threat)
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{
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uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
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@@ -469,17 +472,17 @@ void ThreatMgr::doAddThreat(Unit* victim, float threat)
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void ThreatMgr::_addThreat(Unit* victim, float threat)
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{
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HostileReference* ref = iThreatContainer.addThreat(victim, threat);
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HostileReference* ref = iThreatContainer.AddThreat(victim, threat);
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// Ref is not in the online refs, search the offline refs next
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if (!ref)
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ref = iThreatOfflineContainer.addThreat(victim, threat);
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ref = iThreatOfflineContainer.AddThreat(victim, threat);
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if (!ref) // there was no ref => create a new one
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{
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// threat has to be 0 here
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HostileReference* hostileRef = new HostileReference(victim, this, 0);
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iThreatContainer.addReference(hostileRef);
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hostileRef->addThreat(threat); // now we add the real threat
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hostileRef->AddThreat(threat); // now we add the real threat
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
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hostileRef->setOnlineOfflineState(false); // GM is always offline
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}
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@@ -487,9 +490,9 @@ void ThreatMgr::_addThreat(Unit* victim, float threat)
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//============================================================
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void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent)
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void ThreatMgr::ModifyThreatByPercent(Unit* victim, int32 percent)
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{
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iThreatContainer.modifyThreatPercent(victim, percent);
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iThreatContainer.ModifyThreatByPercent(victim, percent);
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}
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//============================================================
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@@ -497,21 +500,21 @@ void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent)
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Unit* ThreatMgr::getHostileTarget()
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{
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iThreatContainer.update();
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HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
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HostileReference* nextVictim = iThreatContainer.SelectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
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setCurrentVictim(nextVictim);
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return getCurrentVictim() != nullptr ? getCurrentVictim()->getTarget() : nullptr;
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}
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//============================================================
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float ThreatMgr::getThreat(Unit* victim, bool alsoSearchOfflineList)
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float ThreatMgr::GetThreat(Unit* victim, bool alsoSearchOfflineList)
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{
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float threat = 0.0f;
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HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
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if (!ref && alsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(victim);
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if (ref)
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threat = ref->getThreat();
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threat = ref->GetThreat();
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return threat;
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}
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@@ -524,7 +527,7 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
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if (!ref && alsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(victim);
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if (ref)
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threat = ref->getThreat() - ref->getTempThreatModifier();
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threat = ref->GetThreat() - ref->getTempThreatModifier();
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return threat;
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}
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@@ -533,10 +536,10 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
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void ThreatMgr::tauntApply(Unit* taunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
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if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && ref && (ref->GetThreat() < getCurrentVictim()->GetThreat()))
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{
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if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
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ref->setTempThreat(getCurrentVictim()->getThreat());
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ref->setTempThreat(getCurrentVictim()->GetThreat());
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}
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}
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@@ -578,7 +581,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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setDirty(true); // the order in the threat list might have changed
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break;
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case UEV_THREAT_REF_ONLINE_STATUS:
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if (!hostileRef->isOnline())
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if (!hostileRef->IsOnline())
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{
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if (hostileRef == getCurrentVictim())
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{
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@@ -594,7 +597,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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}
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else
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{
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if (getCurrentVictim() && hostileRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && hostileRef->GetThreat() > (1.1f * getCurrentVictim()->GetThreat()))
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setDirty(true);
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iThreatContainer.addReference(hostileRef);
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iThreatOfflineContainer.remove(hostileRef);
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@@ -607,7 +610,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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setDirty(true);
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}
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iOwner->SendRemoveFromThreatListOpcode(hostileRef);
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if (hostileRef->isOnline())
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if (hostileRef->IsOnline())
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iThreatContainer.remove(hostileRef);
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else
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iThreatOfflineContainer.remove(hostileRef);
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@@ -630,14 +633,14 @@ bool ThreatMgr::isNeedUpdateToClient(uint32 time)
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}
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// Reset all aggro without modifying the threatlist.
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void ThreatMgr::resetAllAggro()
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void ThreatMgr::ResetAllThreat()
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{
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ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
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if (threatList.empty())
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return;
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for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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(*itr)->setThreat(0);
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(*itr)->SetThreat(0);
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setDirty(true);
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}
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