refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions

View File

@@ -95,7 +95,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsPlayer())
return;
if (!_initTalk)

View File

@@ -347,7 +347,7 @@ class spell_herald_volzaj_insanity : public SpellScript
{
PrepareSpellScript(spell_herald_volzaj_insanity);
bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
bool Load() override { return GetCaster()->IsCreature(); }
void HandleDummyEffect(std::list<WorldObject*>& targets)
{
@@ -362,7 +362,7 @@ class spell_herald_volzaj_insanity : public SpellScript
{
targets.remove_if([this](WorldObject* targetObj) -> bool
{
return !targetObj || targetObj->GetTypeId() != TYPEID_PLAYER || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
return !targetObj || !targetObj->IsPlayer() || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
targetObj->GetDistance(GetCaster()) >= (MAX_VISIBILITY_DISTANCE * 2);
});
}
@@ -466,7 +466,7 @@ class spell_volazj_whisper : public SpellScript
});
}
bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
bool Load() override { return GetCaster()->IsCreature(); }
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{

View File

@@ -333,7 +333,7 @@ struct boss_jedoga_shadowseeker : public BossAI
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsPlayer())
{
return;
}

View File

@@ -307,7 +307,7 @@ struct boss_taldaram : public BossAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
{
return;
}