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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -95,7 +95,7 @@ public:
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void MoveInLineOfSight(Unit* who) override
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{
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if (who->GetTypeId() != TYPEID_PLAYER)
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if (!who->IsPlayer())
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return;
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if (!_initTalk)
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@@ -347,7 +347,7 @@ class spell_herald_volzaj_insanity : public SpellScript
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{
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PrepareSpellScript(spell_herald_volzaj_insanity);
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bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
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bool Load() override { return GetCaster()->IsCreature(); }
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void HandleDummyEffect(std::list<WorldObject*>& targets)
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{
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@@ -362,7 +362,7 @@ class spell_herald_volzaj_insanity : public SpellScript
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{
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targets.remove_if([this](WorldObject* targetObj) -> bool
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{
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return !targetObj || targetObj->GetTypeId() != TYPEID_PLAYER || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
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return !targetObj || !targetObj->IsPlayer() || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
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targetObj->GetDistance(GetCaster()) >= (MAX_VISIBILITY_DISTANCE * 2);
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});
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}
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@@ -466,7 +466,7 @@ class spell_volazj_whisper : public SpellScript
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});
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}
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bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
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bool Load() override { return GetCaster()->IsCreature(); }
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void HandleScriptEffect(SpellEffIndex /* effIndex */)
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{
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@@ -333,7 +333,7 @@ struct boss_jedoga_shadowseeker : public BossAI
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() != TYPEID_PLAYER)
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if (!who->IsPlayer())
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{
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return;
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}
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@@ -307,7 +307,7 @@ struct boss_taldaram : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() != TYPEID_PLAYER)
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if (!victim->IsPlayer())
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{
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return;
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}
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