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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Player): Add hooks for reputation price discount calculation. (#24666)
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@@ -12333,23 +12333,33 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
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float Player::GetReputationPriceDiscount(Creature const* creature) const
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{
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return GetReputationPriceDiscount(creature->GetFactionTemplateEntry());
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float discount = GetReputationPriceDiscount(creature->GetFactionTemplateEntry());
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sScriptMgr->OnPlayerGetReputationPriceDiscount(this, creature, discount);
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return discount;
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}
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float Player::GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const
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{
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float discount = 1.0f;
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if (!factionTemplate || !factionTemplate->faction)
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{
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return 1.0f;
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sScriptMgr->OnPlayerGetReputationPriceDiscount(this, factionTemplate, discount);
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return discount;
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}
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ReputationRank rank = GetReputationRank(factionTemplate->faction);
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if (rank <= REP_NEUTRAL)
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{
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return 1.0f;
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sScriptMgr->OnPlayerGetReputationPriceDiscount(this, factionTemplate, discount);
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return discount;
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}
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return 1.0f - 0.05f * (rank - REP_NEUTRAL);
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discount = discount - 0.05f * (rank - REP_NEUTRAL);
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sScriptMgr->OnPlayerGetReputationPriceDiscount(this, factionTemplate, discount);
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return discount;
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}
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bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
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@@ -910,6 +910,16 @@ void ScriptMgr::OnPlayerSendListInventory(Player* player, ObjectGuid vendorGuid,
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_SEND_LIST_INVENTORY, script->OnPlayerSendListInventory(player, vendorGuid, vendorEntry));
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}
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void ScriptMgr::OnPlayerGetReputationPriceDiscount(Player const* player, Creature const* creature, float& discount)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_GET_REPUTATION_PRICE_DISCOUNT, script->OnPlayerGetReputationPriceDiscount(player, creature, discount));
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}
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void ScriptMgr::OnPlayerGetReputationPriceDiscount(Player const* player, FactionTemplateEntry const* factionTemplate, float& discount)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_GET_REPUTATION_PRICE_DISCOUNT, script->OnPlayerGetReputationPriceDiscount(player, factionTemplate, discount));
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}
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PlayerScript::PlayerScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, PLAYERHOOK_END)
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{
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@@ -20,6 +20,7 @@
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#include "ScriptObject.h"
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#include "SharedDefines.h"
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#include "DBCStructure.h"
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#include <vector>
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// TODO to remove
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@@ -207,6 +208,7 @@ enum PlayerHook
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PLAYERHOOK_ON_CAN_GIVE_LEVEL,
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PLAYERHOOK_ON_SEND_LIST_INVENTORY,
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PLAYERHOOK_ON_GIVE_REPUTATION,
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PLAYERHOOK_ON_GET_REPUTATION_PRICE_DISCOUNT,
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PLAYERHOOK_END
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};
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@@ -796,6 +798,24 @@ public:
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* @param vendorEntry Entry of the vendor player is interacting with
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*/
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virtual void OnPlayerSendListInventory(Player* /*player*/, ObjectGuid /*vendorGuid*/, uint32& /*vendorEntry*/) {}
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/**
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* @brief This hook is called whenever a player attempts to buy items, repair, take taxis, or learn spells. This then uses this information to call OnPlayerGetReputationPriceDiscoun(Player, FactionTemplateEntry, float)
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*
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* @param player Contains information about the Player
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* @param creature Contains information about the creature involved in the transaction
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* @param discount Float value of the discount, as a multiplier of the base price
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*/
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virtual void OnPlayerGetReputationPriceDiscount(Player const* /*player*/, Creature const* /*creature*/, float& /*discount*/) {}
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/**
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* @brief This hook is called whenever a player attempts to buy items, repair, take taxis, or learn spells. It is also called when continuing along taxis
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*
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* @param player Contains information about the Player
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* @param factionTemplate Contains information about the faction template involved in the transaction. Can be null!
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* @param discount Float value of the discount, as a multiplier of the base price
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*/
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virtual void OnPlayerGetReputationPriceDiscount(Player const* /*player*/, FactionTemplateEntry const* /*factionTemplate*/, float& /*discount*/) {}
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};
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#endif
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@@ -462,6 +462,8 @@ public: /* PlayerScript */
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bool OnPlayerCanResurrect(Player* player);
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bool OnPlayerCanGiveLevel(Player* player, uint8 newLevel);
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void OnPlayerSendListInventory(Player* player, ObjectGuid vendorGuid, uint32& vendorEntry);
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void OnPlayerGetReputationPriceDiscount(Player const* player, Creature const* creature, float& discount);
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void OnPlayerGetReputationPriceDiscount(Player const* player, FactionTemplateEntry const* factionTemplate, float& discount);
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// Anti cheat
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void AnticheatSetCanFlybyServer(Player* player, bool apply);
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