fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)

* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
This commit is contained in:
Kitzunu
2021-06-21 21:23:18 +02:00
committed by GitHub
parent eeab4f5de6
commit 1be561e03b
17 changed files with 579 additions and 251 deletions

View File

@@ -3485,17 +3485,90 @@ void ObjectMgr::LoadPlayerInfo()
}
}
// Load playercreate skills
LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills");
if (!result)
{
LOG_ERROR("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
PlayerCreateInfoSkill skill;
skill.SkillId = fields[2].GetUInt16();
skill.Rank = fields[3].GetUInt16();
if (skill.Rank >= MAX_SKILL_STEP)
{
LOG_ERROR("sql.sql", "Skill rank value %hu set for skill %hu raceMask %u classMask %u is too high, max allowed value is %d", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
continue;
}
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_skills` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_skills` table, ignoring.", classMask);
continue;
}
if (!sSkillLineStore.LookupEntry(skill.SkillId))
{
LOG_ERROR("sql.sql", "Wrong skill id %u in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
continue;
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->skills.push_back(skill);
++count;
}
}
}
}
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u player create skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate spells
LOG_INFO("server.loading", "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
std::string tableName = sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell";
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM %s", tableName.c_str());
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
LOG_ERROR("sql.sql", ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
LOG_INFO("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
@@ -3510,13 +3583,13 @@ void ObjectMgr::LoadPlayerInfo()
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell` table, ignoring.", raceMask);
LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell` table, ignoring.", classMask);
LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
@@ -3530,7 +3603,7 @@ void ObjectMgr::LoadPlayerInfo()
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->spell.push_back(spellId);
info->customSpells.push_back(spellId);
++count;
}
}
@@ -3539,7 +3612,7 @@ void ObjectMgr::LoadPlayerInfo()
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -7943,37 +8016,33 @@ int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 rac
return 0;
}
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
switch (pSkill->categoryId)
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
if (!skill)
{
return SKILL_RANGE_NONE;
}
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
{
return SKILL_RANGE_RANK;
}
if (rcEntry->SkillID == SKILL_RUNEFORGING)
{
return SKILL_RANGE_MONO;
}
switch (skill->categoryId)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
if (pSkill->id != SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
if (pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
case SKILL_CATEGORY_SECONDARY:
case SKILL_CATEGORY_PROFESSION:
// not set skills for professions and racial abilities
if (IsProfessionSkill(pSkill->id))
return SKILL_RANGE_RANK;
else if (racial)
return SKILL_RANGE_NONE;
else
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
return SKILL_RANGE_NONE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()