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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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207
src/server/game/Combat/HostileRefManager.cpp
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207
src/server/game/Combat/HostileRefManager.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "HostileRefManager.h"
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "DBCStructure.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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HostileRefManager::~HostileRefManager()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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if (getSize() == 0)
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return;
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HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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while (ref)
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{
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if (ThreatCalcHelper::isValidProcess(victim, ref->GetSource()->GetOwner(), threatSpell))
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ref->GetSource()->doAddThreat(victim, threat);
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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if (apply)
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{
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if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(threat);
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}
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else
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ref->resetTempThreat();
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addThreatPercent(int32 percent)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->addThreatPercent(percent);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefManager::setOnlineOfflineState(bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is calculated and set
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void HostileRefManager::updateThreatTables()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void HostileRefManager::deleteReferences()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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delete ref;
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit* creature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->removeReference();
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delete ref;
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete all references out of specified range
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void HostileRefManager::deleteReferencesOutOfRange(float range)
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{
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HostileReference* ref = getFirst();
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range = range*range;
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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Unit* owner = ref->GetSource()->GetOwner();
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if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefManager::setOnlineOfflineState(Unit* creature, bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->setOnlineOfflineState(isOnline);
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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void HostileRefManager::UpdateVisibility(bool checkThreat)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
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!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
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{
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nextRef = ref->next();
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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