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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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55
src/common/Database/Field.cpp
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55
src/common/Database/Field.cpp
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/*
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* Copyright (C)
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*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Field.h"
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Field::Field()
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{
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data.value = NULL;
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data.type = MYSQL_TYPE_NULL;
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data.length = 0;
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data.raw = false;
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}
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Field::~Field()
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{
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CleanUp();
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}
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void Field::SetByteValue(const void* newValue, const size_t newSize, enum_field_types newType, uint32 length)
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{
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if (data.value)
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CleanUp();
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// This value stores raw bytes that have to be explicitly cast later
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if (newValue)
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{
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data.value = new char[newSize];
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memcpy(data.value, newValue, newSize);
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data.length = length;
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}
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data.type = newType;
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data.raw = true;
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}
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void Field::SetStructuredValue(char* newValue, enum_field_types newType)
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{
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if (data.value)
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CleanUp();
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// This value stores somewhat structured data that needs function style casting
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if (newValue)
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{
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size_t size = strlen(newValue);
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data.value = new char [size+1];
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strcpy((char*)data.value, newValue);
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data.length = size;
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}
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data.type = newType;
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data.raw = false;
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}
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