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refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835)
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@@ -75,7 +75,7 @@ namespace MMAP
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bool loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData);
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void loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, const char* offMeshFilePath);
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bool usesLiquids() const { return !m_skipLiquid; }
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[[nodiscard]] bool usesLiquids() const { return !m_skipLiquid; }
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// vert and triangle methods
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static void transform(std::vector<G3D::Vector3>& original, std::vector<G3D::Vector3>& transformed,
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