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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-22 03:34:35 +00:00
Big update.
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184
src/server/game/Scripting/ScriptDefines/MiscScript.cpp
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184
src/server/game/Scripting/ScriptDefines/MiscScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnItemCreate(item, itemProto, owner);
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});
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}
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bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanApplySoulboundFlag(item, proto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnConstructObject(Object* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructObject(origin);
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});
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}
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void ScriptMgr::OnDestructObject(Object* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructObject(origin);
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});
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}
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void ScriptMgr::OnConstructPlayer(Player* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructPlayer(origin);
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});
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}
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void ScriptMgr::OnDestructPlayer(Player* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructPlayer(origin);
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});
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}
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void ScriptMgr::OnConstructGroup(Group* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructGroup(origin);
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});
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}
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void ScriptMgr::OnDestructGroup(Group* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructGroup(origin);
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});
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}
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void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructInstanceSave(origin);
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});
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}
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void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructInstanceSave(origin);
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});
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}
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bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanItemApplyEquipSpell(player, item);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanSendAuctionHello(session, guid, creature);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags);
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});
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}
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void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId);
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});
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}
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void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode);
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});
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}
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void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnInstanceSave(instanceSave);
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});
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}
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void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase);
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});
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}
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void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->GetDialogStatus(player, questgiver);
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});
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}
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