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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -583,7 +583,7 @@ public:
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{
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me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY);
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me->SetDisableGravity(false);
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me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
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me->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), 539.2917f, FORCED_MOVEMENT_NONE, 10.0f);
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for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
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(*itr)->AI()->DoAction(ACTION_DESPAWN);
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@@ -845,7 +845,7 @@ public:
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{
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me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY);
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me->SetDisableGravity(false);
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me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
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me->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), 539.2917f, FORCED_MOVEMENT_NONE, 10.0f);
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for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
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(*itr)->AI()->DoAction(ACTION_DESPAWN);
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@@ -503,7 +503,7 @@ public:
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float x, y, z, o;
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_dest.GetPosition(x, y, z, o);
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_owner->GetTransport()->CalculatePassengerPosition(x, y, z, &o);
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_owner->GetMotionMaster()->MovePoint(EVENT_CHARGE_PREPATH, x, y, z, false);
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_owner->GetMotionMaster()->MovePoint(EVENT_CHARGE_PREPATH, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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return true;
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}
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@@ -915,7 +915,7 @@ public:
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{
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(0, x, y, z, false);
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me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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}
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}
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else
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@@ -1072,7 +1072,7 @@ public:
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{
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(0, x, y, z, false);
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me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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}
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}
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}
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@@ -1251,7 +1251,7 @@ public:
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{
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(0, x, y, z, false);
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me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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}
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}
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else
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@@ -1411,7 +1411,7 @@ public:
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{
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(0, x, y, z, false);
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me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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}
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}
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}
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@@ -1518,7 +1518,7 @@ struct gunship_npc_AI : public ScriptedAI
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me->SetTransportHomePosition(Slot->TargetPosition);
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me->GetTransport()->CalculatePassengerPosition(x, y, z, &o);
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me->SetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(EVENT_CHARGE_PREPATH, x, y, z, false);
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me->GetMotionMaster()->MovePoint(EVENT_CHARGE_PREPATH, x, y, z, FORCED_MOVEMENT_NONE, 0.f, false);
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}
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}
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@@ -2565,7 +2565,7 @@ public:
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me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->GetMotionMaster()->MovePoint(POINT_DROP_PLAYER, _destPoint, false);
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me->GetMotionMaster()->MovePoint(POINT_DROP_PLAYER, _destPoint, FORCED_MOVEMENT_NONE, 0.f, false);
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me->SetDisableGravity(true, true);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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break;
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@@ -934,7 +934,8 @@ public:
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case EVENT_START_PATHING:
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetImmuneToAll(false);
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Start(true, true);
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me->SetWalk(false);
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Start(true);
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break;
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case EVENT_SCOURGE_STRIKE:
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DoCastVictim(SPELL_SCOURGE_STRIKE);
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@@ -3347,7 +3348,7 @@ public:
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if (Creature* broodling = me->SummonCreature(NPC_NERUBAR_BROODLING, me->GetPositionX() + cos(o) * dist, me->GetPositionY() + std::sin(o) * dist, 250.0f, Position::NormalizeOrientation(o - M_PI)))
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{
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broodling->CastSpell(broodling, SPELL_WEB_BEAM2, false);
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broodling->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, broodling->GetPositionX(), broodling->GetPositionY(), 213.03f, false);
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broodling->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, broodling->GetPositionX(), broodling->GetPositionY(), 213.03f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false);
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}
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}
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