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fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -58,7 +58,7 @@ public:
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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me->GetMotionMaster()->MovePoint(POINT_START, 1638.55f, 919.76f, 104.95f, false);
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me->GetMotionMaster()->MovePoint(POINT_START, 1638.55f, 919.76f, 104.95f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false);
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me->SetHomePosition(1642.712f, 934.646f, 107.205f, 0.767f);
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me->SetReactState(REACT_PASSIVE);
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}
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