fix(Core/Unit): rework Walk/Run mode (#22988)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
killerwife
2025-10-14 22:54:19 +02:00
committed by GitHub
parent c28f635408
commit 10d5a3c553
104 changed files with 373 additions and 362 deletions

View File

@@ -132,7 +132,7 @@ public:
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
go->UseDoorOrButton();
npc_escortAI::Start(false, false, player->GetGUID(), quest);
npc_escortAI::Start(false, player->GetGUID(), quest);
}
}
@@ -156,7 +156,7 @@ public:
case 17:
Talk(SAY_RIN_COMPLETE, player);
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun();
SetRun(true);
postEventCount = 1;
break;
}