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fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -132,7 +132,7 @@ public:
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if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
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go->UseDoorOrButton();
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npc_escortAI::Start(false, false, player->GetGUID(), quest);
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npc_escortAI::Start(false, player->GetGUID(), quest);
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}
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}
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@@ -156,7 +156,7 @@ public:
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case 17:
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Talk(SAY_RIN_COMPLETE, player);
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player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
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SetRun();
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SetRun(true);
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postEventCount = 1;
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break;
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}
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