feat(Core/Scripting): Add OnPlayerGiveReputation script hook (#21869)

This commit is contained in:
Quartzi
2025-08-27 09:32:02 +02:00
committed by GitHub
parent a8284b71de
commit 0fc05ed4d2
6 changed files with 28 additions and 11 deletions

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@@ -139,6 +139,11 @@ void ScriptMgr::OnPlayerReputationRankChange(Player* player, uint32 factionID, R
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_REPUTATION_RANK_CHANGE, script->OnPlayerReputationRankChange(player, factionID, newRank, oldRank, increased));
}
void ScriptMgr::OnPlayerGiveReputation(Player* player, int32 factionID, float& amount, ReputationSource repSource)
{
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_GIVE_REPUTATION, script->OnPlayerGiveReputation(player, factionID, amount, repSource));
}
void ScriptMgr::OnPlayerLearnSpell(Player* player, uint32 spellID)
{
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_LEARN_SPELL, script->OnPlayerLearnSpell(player, spellID));

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@@ -210,6 +210,7 @@ enum PlayerHook
PLAYERHOOK_CAN_RESURRECT,
PLAYERHOOK_ON_CAN_GIVE_LEVEL,
PLAYERHOOK_ON_SEND_LIST_INVENTORY,
PLAYERHOOK_ON_GIVE_REPUTATION,
PLAYERHOOK_END
};
@@ -283,6 +284,9 @@ public:
// Called when a player's reputation rank changes (before it is actually changed)
virtual void OnPlayerReputationRankChange(Player* /*player*/, uint32 /*factionID*/, ReputationRank /*newRank*/, ReputationRank /*olRank*/, bool /*increased*/) { }
// Called when a player gains Reputation (before anything is given)
virtual void OnPlayerGiveReputation(Player* /*player*/, int32 /*factionID*/, float& /*amount*/, ReputationSource /*repSource*/) { }
// Called when a player learned new spell
virtual void OnPlayerLearnSpell(Player* /*player*/, uint32 /*spellID*/) {}

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@@ -313,6 +313,7 @@ public: /* PlayerScript */
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource);
bool OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerReputationRankChange(Player* player, uint32 factionID, ReputationRank newRank, ReputationRank oldRank, bool increased);
void OnPlayerGiveReputation(Player* player, int32 factionID, float& amount, ReputationSource repSource);
void OnPlayerLearnSpell(Player* player, uint32 spellID);
void OnPlayerForgotSpell(Player* player, uint32 spellID);
void OnPlayerDuelRequest(Player* target, Player* challenger);