mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-22 19:54:36 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,162 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_botanica.h"
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#include "SpellScript.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_KILL = 1,
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SAY_ARCANE_RESONANCE = 2,
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SAY_ARCANE_DEVASTATION = 3,
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EMOTE_SUMMON = 4,
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SAY_SUMMON = 5,
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SAY_DEATH = 6
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};
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enum Spells
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{
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SPELL_ARCANE_RESONANCE = 34794,
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SPELL_ARCANE_DEVASTATION = 34799,
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SPELL_SUMMON_REINFORCEMENTS = 34803
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};
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enum Events
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{
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EVENT_ARCANE_RESONANCE = 1,
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EVENT_ARCANE_DEVASTATION = 2,
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EVENT_HEALTH_CHECK = 3
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};
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class boss_commander_sarannis : public CreatureScript
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{
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public: boss_commander_sarannis() : CreatureScript("boss_commander_sarannis") { }
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struct boss_commander_sarannisAI : public BossAI
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{
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boss_commander_sarannisAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_SARANNIS) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
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events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_ARCANE_RESONANCE:
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_RESONANCE);
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me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
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events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
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break;
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case EVENT_ARCANE_DEVASTATION:
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_DEVASTATION);
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me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
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events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
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break;
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case EVENT_HEALTH_CHECK:
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if (me->HealthBelowPct(50))
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{
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Talk(EMOTE_SUMMON);
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
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break;
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}
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_commander_sarannisAI(creature);
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}
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};
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Position const PosSummonReinforcements[4] =
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{
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{ 160.4483f, 287.6435f, -3.887904f, 2.3841f },
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{ 153.4406f, 289.9929f, -4.736916f, 2.3841f },
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{ 154.4137f, 292.8956f, -4.683603f, 2.3841f },
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{ 157.1544f, 294.2599f, -4.726504f, 2.3841f }
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};
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enum Creatures
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{
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NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
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NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
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};
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class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader
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{
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public:
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spell_commander_sarannis_summon_reinforcements() : SpellScriptLoader("spell_commander_sarannis_summon_reinforcements") { }
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class spell_commander_sarannis_summon_reinforcements_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_commander_sarannis_summon_reinforcements_SpellScript);
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void HandleCast(SpellEffIndex /*effIndex*/)
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{
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GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_MENDER, PosSummonReinforcements[0], TEMPSUMMON_CORPSE_DESPAWN);
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GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[1], TEMPSUMMON_CORPSE_DESPAWN);
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GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[2], TEMPSUMMON_CORPSE_DESPAWN);
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if (GetCaster()->GetMap()->IsHeroic())
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GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[3], TEMPSUMMON_CORPSE_DESPAWN);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_commander_sarannis_summon_reinforcements_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_commander_sarannis_summon_reinforcements_SpellScript();
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}
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};
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void AddSC_boss_commander_sarannis()
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{
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new boss_commander_sarannis();
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new spell_commander_sarannis_summon_reinforcements();
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}
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@@ -1,149 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_botanica.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_KILL = 1,
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SAY_TREE = 2,
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SAY_SUMMON = 3,
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SAY_DEATH = 4,
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SAY_OOC_RANDOM = 5
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};
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enum Spells
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{
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SPELL_TRANQUILITY = 34550,
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SPELL_TREE_FORM = 34551,
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SPELL_SUMMON_FRAYER = 34557,
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SPELL_PLANT_WHITE = 34759,
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SPELL_PLANT_GREEN = 34761,
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SPELL_PLANT_BLUE = 34762,
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SPELL_PLANT_RED = 34763
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};
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enum Misc
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{
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NPC_FRAYER = 19953,
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EVENT_SUMMON_SEEDLING = 1,
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EVENT_TREE_FORM = 2,
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EVENT_CHECK_FRAYERS = 3,
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EVENT_RESTORE_COMBAT = 4
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};
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class boss_high_botanist_freywinn : public CreatureScript
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{
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public:
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boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
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{
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}
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struct boss_high_botanist_freywinnAI : public BossAI
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{
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boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
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void Reset()
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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events.ScheduleEvent(EVENT_TREE_FORM, 30000);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void SummonedCreatureDies(Creature* summon, Unit*)
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{
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summons.Despawn(summon);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SUMMON_SEEDLING:
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if (roll_chance_i(20))
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Talk(SAY_OOC_RANDOM);
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me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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break;
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case EVENT_TREE_FORM:
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events.Reset();
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events.SetPhase(1);
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
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events.ScheduleEvent(EVENT_TREE_FORM, 75000);
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events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
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Talk(SAY_TREE);
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me->RemoveAllAuras();
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->Clear(false);
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me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
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me->CastSpell(me, SPELL_TRANQUILITY, true);
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me->CastSpell(me, SPELL_TREE_FORM, true);
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break;
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case EVENT_RESTORE_COMBAT:
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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case EVENT_CHECK_FRAYERS:
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if (!summons.HasEntry(NPC_FRAYER))
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{
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me->InterruptNonMeleeSpells(true);
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me->RemoveAllAuras();
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events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
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events.RescheduleEvent(EVENT_TREE_FORM, 30000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
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break;
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}
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_high_botanist_freywinnAI(creature);
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}
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};
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void AddSC_boss_high_botanist_freywinn()
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{
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new boss_high_botanist_freywinn();
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}
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@@ -1,135 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_botanica.h"
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enum Spells
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{
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SPELL_ALLERGIC_REACTION = 34697,
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SPELL_TELEPORT_SELF = 34673,
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SPELL_SUMMON_LASHER_1 = 34681,
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SPELL_SUMMON_FLAYER_1 = 34682,
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SPELL_SUMMON_LASHER_2 = 34684,
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SPELL_SUMMON_FLAYER_2 = 34685,
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SPELL_SUMMON_LASHER_3 = 34686,
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SPELL_SUMMON_FLAYER_4 = 34687,
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SPELL_SUMMON_LASHER_4 = 34688,
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SPELL_SUMMON_FLAYER_3 = 34690,
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SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
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SPELL_DAMAGE_IMMUNE_FIRE = 34305,
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SPELL_DAMAGE_IMMUNE_FROST = 34306,
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SPELL_DAMAGE_IMMUNE_NATURE = 34308,
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SPELL_DAMAGE_IMMUNE_SHADOW = 34309
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};
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enum Misc
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{
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EMOTE_SUMMON = 0,
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MODEL_DEFAULT = 13109,
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MODEL_ARCANE = 14213,
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MODEL_FIRE = 13110,
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MODEL_FROST = 14112,
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MODEL_NATURE = 14214,
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EVENT_ALERGIC_REACTION = 1,
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EVENT_TRANSFORM = 2,
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EVENT_TELEPORT = 3,
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EVENT_SUMMON = 4
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};
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class boss_laj : public CreatureScript
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{
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public:
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boss_laj() : CreatureScript("boss_laj") { }
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struct boss_lajAI : public BossAI
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{
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boss_lajAI(Creature* creature) : BossAI(creature, DATA_LAJ) { }
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void Reset()
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{
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_Reset();
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me->SetDisplayId(MODEL_DEFAULT);
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_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
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me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
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}
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void DoTransform()
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{
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me->RemoveAurasDueToSpell(_lastTransform);
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switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
|
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{
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case SPELL_DAMAGE_IMMUNE_SHADOW: me->SetDisplayId(MODEL_DEFAULT); break;
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case SPELL_DAMAGE_IMMUNE_ARCANE: me->SetDisplayId(MODEL_ARCANE); break;
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case SPELL_DAMAGE_IMMUNE_FIRE: me->SetDisplayId(MODEL_FIRE); break;
|
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case SPELL_DAMAGE_IMMUNE_FROST: me->SetDisplayId(MODEL_FROST); break;
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case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
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||||
}
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||||
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me->CastSpell(me, _lastTransform, true);
|
||||
}
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|
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void EnterCombat(Unit* /*who*/)
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{
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
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events.ScheduleEvent(EVENT_TRANSFORM, 30000);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ALERGIC_REACTION:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
|
||||
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON, 2500);
|
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events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON:
|
||||
Talk(EMOTE_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
|
||||
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
|
||||
break;
|
||||
case EVENT_TRANSFORM:
|
||||
DoTransform();
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint32 _lastTransform;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_lajAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_laj()
|
||||
{
|
||||
new boss_laj();
|
||||
}
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_20_PERCENT_HP = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_CAST_SACRIFICE = 3,
|
||||
SAY_50_PERCENT_HP = 4,
|
||||
SAY_CAST_HELLFIRE = 5,
|
||||
SAY_DEATH = 6,
|
||||
EMOTE_ENRAGE = 7,
|
||||
SAY_INTRO = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SACRIFICE = 34661,
|
||||
SPELL_HELLFIRE = 34659,
|
||||
SPELL_ENRAGE = 34670
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SACRIFICE = 1,
|
||||
EVENT_HELLFIRE = 2,
|
||||
EVENT_ENRAGE = 3,
|
||||
EVENT_HEALTH_CHECK_50 = 4,
|
||||
EVENT_HEALTH_CHECK_20 = 5
|
||||
};
|
||||
|
||||
class boss_thorngrin_the_tender : public CreatureScript
|
||||
{
|
||||
public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
|
||||
|
||||
struct boss_thorngrin_the_tenderAI : public BossAI
|
||||
{
|
||||
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
|
||||
{
|
||||
me->m_SightDistance = 100.0f;
|
||||
_intro = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_intro = true;
|
||||
Talk(SAY_INTRO);
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15000);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SACRIFICE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
|
||||
{
|
||||
Talk(SAY_CAST_SACRIFICE);
|
||||
me->CastSpell(target, SPELL_SACRIFICE, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
|
||||
break;
|
||||
case EVENT_HELLFIRE:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_CAST_HELLFIRE);
|
||||
me->CastSpell(me, SPELL_HELLFIRE, false);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_ENRAGE, false);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 30000);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_50:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(SAY_50_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_20:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
Talk(SAY_20_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _intro;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_thorngrin_the_tenderAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_thorngrin_the_tender()
|
||||
{
|
||||
new boss_thorngrin_the_tender();
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SUMMON = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WAR_STOMP = 34716,
|
||||
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
|
||||
SPELL_ARCANE_VOLLEY = 36705,
|
||||
|
||||
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
|
||||
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_ARCANE_VOLLEY = 1,
|
||||
EVENT_WAR_STOMP = 2,
|
||||
EVENT_SUMMON_TREANT = 3
|
||||
};
|
||||
|
||||
class boss_warp_splinter : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
|
||||
struct boss_warp_splinterAI : public BossAI
|
||||
{
|
||||
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_VOLLEY:
|
||||
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
|
||||
break;
|
||||
case EVENT_WAR_STOMP:
|
||||
me->CastSpell(me, SPELL_WAR_STOMP, false);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON_TREANT:
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_warp_splinterAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warp_splinter()
|
||||
{
|
||||
new boss_warp_splinter();
|
||||
}
|
||||
|
||||
@@ -1,200 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
class instance_the_botanica : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_the_botanica() : InstanceMapScript("instance_the_botanica", 553) { }
|
||||
|
||||
struct instance_the_botanica_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B O " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'O')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_the_botanica_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_botanica_call_of_the_falcon : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_botanica_call_of_the_falcon() : SpellScriptLoader("spell_botanica_call_of_the_falcon") { }
|
||||
|
||||
class spell_botanica_call_of_the_falcon_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_call_of_the_falcon_AuraScript)
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_falconSet.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
|
||||
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
(*itr)->TauntApply(GetUnitOwner());
|
||||
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
|
||||
_falconSet.insert((*itr)->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
|
||||
{
|
||||
falcon->TauntFadeOut(GetUnitOwner());
|
||||
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<uint64> _falconSet;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_botanica_call_of_the_falcon_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_botanica_shift_form : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_botanica_shift_form() : SpellScriptLoader("spell_botanica_shift_form") { }
|
||||
|
||||
class spell_botanica_shift_form_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_lastSchool = 0;
|
||||
_lastForm = 0;
|
||||
_swapTime = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
|
||||
{
|
||||
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
|
||||
return false;
|
||||
|
||||
uint32 form = 0;
|
||||
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
|
||||
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
|
||||
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
|
||||
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
|
||||
}
|
||||
|
||||
if (form)
|
||||
{
|
||||
_swapTime = time(NULL) + 6;
|
||||
_lastSchool = spellInfo->GetSchoolMask();
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
|
||||
_lastForm = form;
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _lastSchool;
|
||||
uint32 _lastForm;
|
||||
uint32 _swapTime;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_botanica_shift_form_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_the_botanica()
|
||||
{
|
||||
new instance_the_botanica();
|
||||
new spell_botanica_call_of_the_falcon();
|
||||
new spell_botanica_shift_form();
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_THE_BOTANICA_H
|
||||
#define DEF_THE_BOTANICA_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_COMMANDER_SARANNIS = 0,
|
||||
DATA_HIGH_BOTANIST_FREYWINN = 1,
|
||||
DATA_THORNGRIN_THE_TENDER = 2,
|
||||
DATA_LAJ = 3,
|
||||
DATA_WARP_SPLINTER = 4,
|
||||
MAX_ENCOUNTER = 5
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_COMMANDER_SARANNIS = 17976,
|
||||
NPC_HIGH_BOTANIST_FREYWINN = 17975,
|
||||
NPC_THORNGRIN_THE_TENDER = 17978,
|
||||
NPC_LAJ = 17980,
|
||||
NPC_WARP_SPLINTER = 17977,
|
||||
|
||||
NPC_BLOODFALCON = 18155
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_ARCANE_FORM = 34204,
|
||||
SPELL_FIRE_FORM = 34203,
|
||||
SPELL_FROST_FORM = 34202,
|
||||
SPELL_SHADOW_FORM = 34205
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user