Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
#include "SpellScript.h"
enum Says
{
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_ARCANE_RESONANCE = 2,
SAY_ARCANE_DEVASTATION = 3,
EMOTE_SUMMON = 4,
SAY_SUMMON = 5,
SAY_DEATH = 6
};
enum Spells
{
SPELL_ARCANE_RESONANCE = 34794,
SPELL_ARCANE_DEVASTATION = 34799,
SPELL_SUMMON_REINFORCEMENTS = 34803
};
enum Events
{
EVENT_ARCANE_RESONANCE = 1,
EVENT_ARCANE_DEVASTATION = 2,
EVENT_HEALTH_CHECK = 3
};
class boss_commander_sarannis : public CreatureScript
{
public: boss_commander_sarannis() : CreatureScript("boss_commander_sarannis") { }
struct boss_commander_sarannisAI : public BossAI
{
boss_commander_sarannisAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_SARANNIS) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_RESONANCE:
if (roll_chance_i(50))
Talk(SAY_ARCANE_RESONANCE);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
break;
case EVENT_ARCANE_DEVASTATION:
if (roll_chance_i(50))
Talk(SAY_ARCANE_DEVASTATION);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(50))
{
Talk(EMOTE_SUMMON);
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_commander_sarannisAI(creature);
}
};
Position const PosSummonReinforcements[4] =
{
{ 160.4483f, 287.6435f, -3.887904f, 2.3841f },
{ 153.4406f, 289.9929f, -4.736916f, 2.3841f },
{ 154.4137f, 292.8956f, -4.683603f, 2.3841f },
{ 157.1544f, 294.2599f, -4.726504f, 2.3841f }
};
enum Creatures
{
NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
};
class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader
{
public:
spell_commander_sarannis_summon_reinforcements() : SpellScriptLoader("spell_commander_sarannis_summon_reinforcements") { }
class spell_commander_sarannis_summon_reinforcements_SpellScript : public SpellScript
{
PrepareSpellScript(spell_commander_sarannis_summon_reinforcements_SpellScript);
void HandleCast(SpellEffIndex /*effIndex*/)
{
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_MENDER, PosSummonReinforcements[0], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[1], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[2], TEMPSUMMON_CORPSE_DESPAWN);
if (GetCaster()->GetMap()->IsHeroic())
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[3], TEMPSUMMON_CORPSE_DESPAWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_commander_sarannis_summon_reinforcements_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_commander_sarannis_summon_reinforcements_SpellScript();
}
};
void AddSC_boss_commander_sarannis()
{
new boss_commander_sarannis();
new spell_commander_sarannis_summon_reinforcements();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
enum Says
{
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_TREE = 2,
SAY_SUMMON = 3,
SAY_DEATH = 4,
SAY_OOC_RANDOM = 5
};
enum Spells
{
SPELL_TRANQUILITY = 34550,
SPELL_TREE_FORM = 34551,
SPELL_SUMMON_FRAYER = 34557,
SPELL_PLANT_WHITE = 34759,
SPELL_PLANT_GREEN = 34761,
SPELL_PLANT_BLUE = 34762,
SPELL_PLANT_RED = 34763
};
enum Misc
{
NPC_FRAYER = 19953,
EVENT_SUMMON_SEEDLING = 1,
EVENT_TREE_FORM = 2,
EVENT_CHECK_FRAYERS = 3,
EVENT_RESTORE_COMBAT = 4
};
class boss_high_botanist_freywinn : public CreatureScript
{
public:
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
{
}
struct boss_high_botanist_freywinnAI : public BossAI
{
boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_high_botanist_freywinnAI(creature);
}
};
void AddSC_boss_high_botanist_freywinn()
{
new boss_high_botanist_freywinn();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
enum Spells
{
SPELL_ALLERGIC_REACTION = 34697,
SPELL_TELEPORT_SELF = 34673,
SPELL_SUMMON_LASHER_1 = 34681,
SPELL_SUMMON_FLAYER_1 = 34682,
SPELL_SUMMON_LASHER_2 = 34684,
SPELL_SUMMON_FLAYER_2 = 34685,
SPELL_SUMMON_LASHER_3 = 34686,
SPELL_SUMMON_FLAYER_4 = 34687,
SPELL_SUMMON_LASHER_4 = 34688,
SPELL_SUMMON_FLAYER_3 = 34690,
SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
SPELL_DAMAGE_IMMUNE_FIRE = 34305,
SPELL_DAMAGE_IMMUNE_FROST = 34306,
SPELL_DAMAGE_IMMUNE_NATURE = 34308,
SPELL_DAMAGE_IMMUNE_SHADOW = 34309
};
enum Misc
{
EMOTE_SUMMON = 0,
MODEL_DEFAULT = 13109,
MODEL_ARCANE = 14213,
MODEL_FIRE = 13110,
MODEL_FROST = 14112,
MODEL_NATURE = 14214,
EVENT_ALERGIC_REACTION = 1,
EVENT_TRANSFORM = 2,
EVENT_TELEPORT = 3,
EVENT_SUMMON = 4
};
class boss_laj : public CreatureScript
{
public:
boss_laj() : CreatureScript("boss_laj") { }
struct boss_lajAI : public BossAI
{
boss_lajAI(Creature* creature) : BossAI(creature, DATA_LAJ) { }
void Reset()
{
_Reset();
me->SetDisplayId(MODEL_DEFAULT);
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
}
void DoTransform()
{
me->RemoveAurasDueToSpell(_lastTransform);
switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
{
case SPELL_DAMAGE_IMMUNE_SHADOW: me->SetDisplayId(MODEL_DEFAULT); break;
case SPELL_DAMAGE_IMMUNE_ARCANE: me->SetDisplayId(MODEL_ARCANE); break;
case SPELL_DAMAGE_IMMUNE_FIRE: me->SetDisplayId(MODEL_FIRE); break;
case SPELL_DAMAGE_IMMUNE_FROST: me->SetDisplayId(MODEL_FROST); break;
case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
}
me->CastSpell(me, _lastTransform, true);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ALERGIC_REACTION:
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
break;
case EVENT_TELEPORT:
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
events.ScheduleEvent(EVENT_SUMMON, 2500);
events.ScheduleEvent(EVENT_TELEPORT, 30000);
break;
case EVENT_SUMMON:
Talk(EMOTE_SUMMON);
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
break;
case EVENT_TRANSFORM:
DoTransform();
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _lastTransform;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lajAI(creature);
}
};
void AddSC_boss_laj()
{
new boss_laj();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
enum Says
{
SAY_AGGRO = 0,
SAY_20_PERCENT_HP = 1,
SAY_KILL = 2,
SAY_CAST_SACRIFICE = 3,
SAY_50_PERCENT_HP = 4,
SAY_CAST_HELLFIRE = 5,
SAY_DEATH = 6,
EMOTE_ENRAGE = 7,
SAY_INTRO = 8
};
enum Spells
{
SPELL_SACRIFICE = 34661,
SPELL_HELLFIRE = 34659,
SPELL_ENRAGE = 34670
};
enum Events
{
EVENT_SACRIFICE = 1,
EVENT_HELLFIRE = 2,
EVENT_ENRAGE = 3,
EVENT_HEALTH_CHECK_50 = 4,
EVENT_HEALTH_CHECK_20 = 5
};
class boss_thorngrin_the_tender : public CreatureScript
{
public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
struct boss_thorngrin_the_tenderAI : public BossAI
{
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
{
me->m_SightDistance = 100.0f;
_intro = false;
}
void Reset()
{
_Reset();
}
void MoveInLineOfSight(Unit* who)
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
{
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SACRIFICE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
{
Talk(SAY_CAST_SACRIFICE);
me->CastSpell(target, SPELL_SACRIFICE, false);
}
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
break;
case EVENT_HELLFIRE:
if (roll_chance_i(50))
Talk(SAY_CAST_HELLFIRE);
me->CastSpell(me, SPELL_HELLFIRE, false);
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, false);
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_HEALTH_CHECK_50:
if (me->HealthBelowPct(50))
{
Talk(SAY_50_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
break;
case EVENT_HEALTH_CHECK_20:
if (me->HealthBelowPct(20))
{
Talk(SAY_20_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _intro;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thorngrin_the_tenderAI(creature);
}
};
void AddSC_boss_thorngrin_the_tender()
{
new boss_thorngrin_the_tender();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_SUMMON = 2,
SAY_DEATH = 3
};
enum Spells
{
SPELL_WAR_STOMP = 34716,
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
SPELL_ARCANE_VOLLEY = 36705,
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
};
enum Misc
{
EVENT_ARCANE_VOLLEY = 1,
EVENT_WAR_STOMP = 2,
EVENT_SUMMON_TREANT = 3
};
class boss_warp_splinter : public CreatureScript
{
public:
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
struct boss_warp_splinterAI : public BossAI
{
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warp_splinterAI(creature);
}
};
void AddSC_boss_warp_splinter()
{
new boss_warp_splinter();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "the_botanica.h"
class instance_the_botanica : public InstanceMapScript
{
public:
instance_the_botanica() : InstanceMapScript("instance_the_botanica", 553) { }
struct instance_the_botanica_InstanceMapScript : public InstanceScript
{
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B O " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'O')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_the_botanica_InstanceMapScript(map);
}
};
class spell_botanica_call_of_the_falcon : public SpellScriptLoader
{
public:
spell_botanica_call_of_the_falcon() : SpellScriptLoader("spell_botanica_call_of_the_falcon") { }
class spell_botanica_call_of_the_falcon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_botanica_call_of_the_falcon_AuraScript)
bool Load()
{
_falconSet.clear();
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
std::list<Creature*> creatureList;
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
(*itr)->TauntApply(GetUnitOwner());
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
_falconSet.insert((*itr)->GetGUID());
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
{
falcon->TauntFadeOut(GetUnitOwner());
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
}
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
private:
std::set<uint64> _falconSet;
};
AuraScript* GetAuraScript() const
{
return new spell_botanica_call_of_the_falcon_AuraScript();
}
};
class spell_botanica_shift_form : public SpellScriptLoader
{
public:
spell_botanica_shift_form() : SpellScriptLoader("spell_botanica_shift_form") { }
class spell_botanica_shift_form_AuraScript : public AuraScript
{
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
bool Load()
{
_lastSchool = 0;
_lastForm = 0;
_swapTime = 0;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
{
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
return false;
uint32 form = 0;
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
{
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
}
if (form)
{
_swapTime = time(NULL) + 6;
_lastSchool = spellInfo->GetSchoolMask();
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
_lastForm = form;
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
}
}
return false;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
}
private:
uint32 _lastSchool;
uint32 _lastForm;
uint32 _swapTime;
};
AuraScript* GetAuraScript() const
{
return new spell_botanica_shift_form_AuraScript();
}
};
void AddSC_instance_the_botanica()
{
new instance_the_botanica();
new spell_botanica_call_of_the_falcon();
new spell_botanica_shift_form();
}

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@@ -1,37 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_THE_BOTANICA_H
#define DEF_THE_BOTANICA_H
enum DataTypes
{
DATA_COMMANDER_SARANNIS = 0,
DATA_HIGH_BOTANIST_FREYWINN = 1,
DATA_THORNGRIN_THE_TENDER = 2,
DATA_LAJ = 3,
DATA_WARP_SPLINTER = 4,
MAX_ENCOUNTER = 5
};
enum CreatureIds
{
NPC_COMMANDER_SARANNIS = 17976,
NPC_HIGH_BOTANIST_FREYWINN = 17975,
NPC_THORNGRIN_THE_TENDER = 17978,
NPC_LAJ = 17980,
NPC_WARP_SPLINTER = 17977,
NPC_BLOODFALCON = 18155
};
enum SpellIds
{
SPELL_ARCANE_FORM = 34204,
SPELL_FIRE_FORM = 34203,
SPELL_FROST_FORM = 34202,
SPELL_SHADOW_FORM = 34205
};
#endif