Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magtheridons_lair.h"
#include "SpellInfo.h"
enum Yells
{
SAY_TAUNT = 0,
SAY_FREE = 1,
SAY_AGGRO = 2,
SAY_SLAY = 3,
SAY_BANISH = 4,
SAY_PHASE3 = 5,
SAY_DEATH = 6,
};
enum Emotes
{
SAY_EMOTE_BEGIN = 7,
SAY_EMOTE_NEARLY = 8,
SAY_EMOTE_FREE = 9,
SAY_EMOTE_NOVA = 10
};
enum Spells
{
SPELL_SHADOW_CAGE = 30205,
SPELL_BLAST_NOVA = 30616,
SPELL_CLEAVE = 30619,
SPELL_BLAZE = 30541,
SPELL_BLAZE_SUMMON = 30542,
SPELL_BERSERK = 27680,
SPELL_SHADOW_GRASP_VISUAL = 30166,
SPELL_MIND_EXHAUSTION = 44032,
SPELL_QUAKE = 30657,
SPELL_COLLAPSE_DAMAGE = 36449,
SPELL_CAMERA_SHAKE = 36455,
SPELL_DEBRIS_VISUAL = 30632,
SPELL_DEBRIS_DAMAGE = 30631
};
enum Events
{
EVENT_EMOTE1 = 1,
EVENT_EMOTE2 = 2,
EVENT_EMOTE3 = 3,
EVENT_ENTER_COMBAT = 4,
EVENT_RECENTLY_SPOKEN = 5,
EVENT_CLEAVE = 10,
EVENT_BLAST_NOVA = 11,
EVENT_BLAZE = 12,
EVENT_ENRAGE = 13,
EVENT_QUAKE = 14,
EVENT_CHECK_HEALTH = 15,
EVENT_COLLAPSE_CEIL = 16,
EVENT_COLLAPSE_DAMAGE = 17,
EVENT_DEBRIS = 18,
EVENT_RANDOM_TAUNT = 30,
EVENT_CHECK_GRASP = 31,
EVENT_CANCEL_GRASP_CHECK = 32
};
class DealDebrisDamage : public BasicEvent
{
public:
DealDebrisDamage(Creature& creature, uint64 targetGUID) : _owner(creature), _targetGUID(targetGUID) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
target->CastSpell(target, SPELL_DEBRIS_DAMAGE, true, NULL, NULL, _owner.GetGUID());
return true;
}
private:
uint64 _targetGUID;
Creature& _owner;
};
class boss_magtheridon : public CreatureScript
{
public:
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
void Reset()
{
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
events2.Reset();
_EnterCombat();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22*MINUTE*IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, NULL, NULL, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_magtheridonAI>(creature);
}
};
class spell_magtheridon_blaze : public SpellScriptLoader
{
public:
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
class spell_magtheridon_blaze_SpellScript : public SpellScript
{
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_magtheridon_blaze_SpellScript();
}
};
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
{
public:
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_SHADOW_GRASP_VISUAL, false);
}
void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->InterruptNonMeleeSpells(true);
}
void HandlePeriodicRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_MIND_EXHAUSTION, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandlePeriodicRemove, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_magtheridon_shadow_grasp_AuraScript();
}
};
void AddSC_boss_magtheridon()
{
new boss_magtheridon();
new spell_magtheridon_blaze();
new spell_magtheridon_shadow_grasp();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "magtheridons_lair.h"
DoorData const doorData[] =
{
{ GO_MAGTHERIDON_DOORS, TYPE_MAGTHERIDON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
MinionData const minionData[] =
{
{ NPC_HELLFIRE_CHANNELER, TYPE_MAGTHERIDON }
};
class instance_magtheridons_lair : public InstanceMapScript
{
public:
instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
{
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
void Initialize()
{
_wardersSet.clear();
_cubesSet.clear();
_columnSet.clear();
_magtheridonGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAGTHERIDON:
_magtheridonGUID = creature->GetGUID();
break;
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, true);
break;
case NPC_HELLFIRE_WARDER:
_wardersSet.insert(creature->GetGUID());
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, true);
break;
case GO_MANTICRON_CUBE:
_cubesSet.insert(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.insert(go->GetGUID());
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, false);
break;
case GO_MANTICRON_CUBE:
_cubesSet.erase(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.erase(go->GetGUID());
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == TYPE_MAGTHERIDON)
{
if (state == IN_PROGRESS)
{
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
if (Creature* warder = instance->GetCreature(*itr))
if (warder->IsAlive())
{
warder->InterruptNonMeleeSpells(true);
warder->SetInCombatWithZone();
}
}
else
{
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (state == NOT_STARTED)
SetData(DATA_COLLAPSE, GO_READY);
}
}
return true;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_CHANNELER_COMBAT:
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
magtheridon->SetInCombatWithZone();
break;
case DATA_ACTIVATE_CUBES:
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case DATA_COLLAPSE:
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
if (GameObject* column = instance->GetGameObject(*itr))
column->SetGoState(GOState(data));
break;
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 _magtheridonGUID;
std::set<uint64> _wardersSet;
std::set<uint64> _cubesSet;
std::set<uint64> _columnSet;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_magtheridons_lair_InstanceMapScript(map);
}
};
void AddSC_instance_magtheridons_lair()
{
new instance_magtheridons_lair();
}

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/*
REWRITTEN BY XINEF
*/
#ifndef DEF_MAGTHERIDONS_LAIR_H
#define DEF_MAGTHERIDONS_LAIR_H
enum DataTypes
{
TYPE_MAGTHERIDON = 0,
MAX_ENCOUNTER = 1,
DATA_CHANNELER_COMBAT = 10,
DATA_ACTIVATE_CUBES = 11,
DATA_COLLAPSE = 12
};
enum NpcIds
{
NPC_MAGTHERIDON = 17257,
NPC_HELLFIRE_CHANNELER = 17256,
NPC_HELLFIRE_WARDER = 18829
};
enum GoIds
{
GO_MAGTHERIDON_DOORS = 183847,
GO_MANTICRON_CUBE = 181713,
GO_MAGTHERIDON_HALL = 184653,
GO_MAGTHERIDON_COLUMN0 = 184634,
GO_MAGTHERIDON_COLUMN1 = 184635,
GO_MAGTHERIDON_COLUMN2 = 184636,
GO_MAGTHERIDON_COLUMN3 = 184637,
GO_MAGTHERIDON_COLUMN4 = 184638,
GO_MAGTHERIDON_COLUMN5 = 184639
};
#endif