mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-26 05:25:54 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,328 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "magtheridons_lair.h"
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#include "SpellInfo.h"
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enum Yells
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{
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SAY_TAUNT = 0,
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SAY_FREE = 1,
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SAY_AGGRO = 2,
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SAY_SLAY = 3,
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SAY_BANISH = 4,
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SAY_PHASE3 = 5,
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SAY_DEATH = 6,
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};
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enum Emotes
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{
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SAY_EMOTE_BEGIN = 7,
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SAY_EMOTE_NEARLY = 8,
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SAY_EMOTE_FREE = 9,
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SAY_EMOTE_NOVA = 10
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};
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enum Spells
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{
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SPELL_SHADOW_CAGE = 30205,
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SPELL_BLAST_NOVA = 30616,
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SPELL_CLEAVE = 30619,
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SPELL_BLAZE = 30541,
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SPELL_BLAZE_SUMMON = 30542,
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SPELL_BERSERK = 27680,
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SPELL_SHADOW_GRASP_VISUAL = 30166,
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SPELL_MIND_EXHAUSTION = 44032,
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SPELL_QUAKE = 30657,
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SPELL_COLLAPSE_DAMAGE = 36449,
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SPELL_CAMERA_SHAKE = 36455,
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SPELL_DEBRIS_VISUAL = 30632,
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SPELL_DEBRIS_DAMAGE = 30631
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};
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enum Events
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{
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EVENT_EMOTE1 = 1,
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EVENT_EMOTE2 = 2,
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EVENT_EMOTE3 = 3,
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EVENT_ENTER_COMBAT = 4,
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EVENT_RECENTLY_SPOKEN = 5,
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EVENT_CLEAVE = 10,
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EVENT_BLAST_NOVA = 11,
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EVENT_BLAZE = 12,
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EVENT_ENRAGE = 13,
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EVENT_QUAKE = 14,
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EVENT_CHECK_HEALTH = 15,
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EVENT_COLLAPSE_CEIL = 16,
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EVENT_COLLAPSE_DAMAGE = 17,
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EVENT_DEBRIS = 18,
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EVENT_RANDOM_TAUNT = 30,
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EVENT_CHECK_GRASP = 31,
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EVENT_CANCEL_GRASP_CHECK = 32
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};
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class DealDebrisDamage : public BasicEvent
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{
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public:
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DealDebrisDamage(Creature& creature, uint64 targetGUID) : _owner(creature), _targetGUID(targetGUID) { }
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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{
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if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
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target->CastSpell(target, SPELL_DEBRIS_DAMAGE, true, NULL, NULL, _owner.GetGUID());
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return true;
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}
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private:
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uint64 _targetGUID;
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Creature& _owner;
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};
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class boss_magtheridon : public CreatureScript
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{
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public:
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boss_magtheridon() : CreatureScript("boss_magtheridon") { }
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struct boss_magtheridonAI : public BossAI
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{
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boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
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EventMap events2;
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void Reset()
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{
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events2.Reset();
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events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
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_Reset();
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me->CastSpell(me, SPELL_SHADOW_CAGE, true);
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
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}
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void KilledUnit(Unit* victim)
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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{
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events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void MoveInLineOfSight(Unit* /*who*/) { }
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void EnterCombat(Unit* /*who*/)
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{
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events2.Reset();
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_EnterCombat();
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events.ScheduleEvent(EVENT_EMOTE1, 0);
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events.ScheduleEvent(EVENT_EMOTE2, 60000);
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events.ScheduleEvent(EVENT_EMOTE3, 120000);
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events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
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}
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void UpdateAI(uint32 diff)
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{
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events2.Update(diff);
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switch (events2.ExecuteEvent())
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{
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case EVENT_RANDOM_TAUNT:
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Talk(SAY_TAUNT);
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events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
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break;
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case EVENT_CHECK_GRASP:
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if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
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{
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Talk(SAY_BANISH);
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me->InterruptNonMeleeSpells(true);
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break;
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}
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events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
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break;
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}
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if (!UpdateVictim() || !CheckInRoom())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_EMOTE1:
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Talk(SAY_EMOTE_BEGIN);
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break;
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case EVENT_EMOTE2:
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Talk(SAY_EMOTE_NEARLY);
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break;
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case EVENT_EMOTE3:
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Talk(SAY_EMOTE_FREE);
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Talk(SAY_FREE);
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break;
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case EVENT_ENTER_COMBAT:
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
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me->SetReactState(REACT_AGGRESSIVE);
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events.ScheduleEvent(EVENT_CLEAVE, 9000);
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events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
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events.ScheduleEvent(EVENT_BLAZE, 10000);
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events.ScheduleEvent(EVENT_QUAKE, 40000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
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events.ScheduleEvent(EVENT_ENRAGE, 22*MINUTE*IN_MILLISECONDS);
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instance->SetData(DATA_ACTIVATE_CUBES, 1);
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me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
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break;
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case EVENT_CLEAVE:
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me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
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events.ScheduleEvent(EVENT_CLEAVE, 10000);
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break;
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case EVENT_BLAST_NOVA:
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me->CastSpell(me, SPELL_BLAST_NOVA, false);
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events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
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events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
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events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
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break;
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case EVENT_BLAZE:
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me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
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events.ScheduleEvent(EVENT_BLAZE, 30000);
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break;
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case EVENT_ENRAGE:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_CANCEL_GRASP_CHECK:
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events2.Reset();
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break;
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case EVENT_QUAKE:
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me->CastSpell(me, SPELL_QUAKE, false);
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events.ScheduleEvent(EVENT_QUAKE, 50000);
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break;
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case EVENT_CHECK_HEALTH:
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if (me->HealthBelowPct(30))
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{
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Talk(SAY_PHASE3);
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events.SetPhase(1);
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events.DelayEvents(18000);
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events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
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events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
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break;
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case EVENT_COLLAPSE_CEIL:
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me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
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instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
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break;
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case EVENT_COLLAPSE_DAMAGE:
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me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
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me->resetAttackTimer();
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_DEBRIS, 20000);
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break;
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case EVENT_DEBRIS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
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{
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target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, NULL, NULL, me->GetGUID());
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me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
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}
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events.ScheduleEvent(EVENT_DEBRIS, 20000);
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break;
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}
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetInstanceAI<boss_magtheridonAI>(creature);
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}
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};
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class spell_magtheridon_blaze : public SpellScriptLoader
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{
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public:
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spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
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class spell_magtheridon_blaze_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_magtheridon_blaze_SpellScript();
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}
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};
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class spell_magtheridon_shadow_grasp : public SpellScriptLoader
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{
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public:
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spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
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class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
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void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_SHADOW_GRASP_VISUAL, false);
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}
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void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->InterruptNonMeleeSpells(true);
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}
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void HandlePeriodicRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_MIND_EXHAUSTION, true);
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}
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void Register()
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{
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OnEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandlePeriodicRemove, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_magtheridon_shadow_grasp_AuraScript();
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}
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};
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void AddSC_boss_magtheridon()
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{
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new boss_magtheridon();
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new spell_magtheridon_blaze();
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new spell_magtheridon_shadow_grasp();
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}
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@@ -1,227 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "InstanceScript.h"
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#include "magtheridons_lair.h"
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DoorData const doorData[] =
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{
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{ GO_MAGTHERIDON_DOORS, TYPE_MAGTHERIDON, DOOR_TYPE_ROOM, BOUNDARY_S },
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{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
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};
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MinionData const minionData[] =
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{
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{ NPC_HELLFIRE_CHANNELER, TYPE_MAGTHERIDON }
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};
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class instance_magtheridons_lair : public InstanceMapScript
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{
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public:
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instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
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struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
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{
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instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetBossNumber(MAX_ENCOUNTER);
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LoadDoorData(doorData);
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LoadMinionData(minionData);
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}
|
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|
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void Initialize()
|
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{
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_wardersSet.clear();
|
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_cubesSet.clear();
|
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_columnSet.clear();
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_magtheridonGUID = 0;
|
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}
|
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void OnCreatureCreate(Creature* creature)
|
||||
{
|
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switch (creature->GetEntry())
|
||||
{
|
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case NPC_MAGTHERIDON:
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_magtheridonGUID = creature->GetGUID();
|
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break;
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case NPC_HELLFIRE_CHANNELER:
|
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AddMinion(creature, true);
|
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break;
|
||||
case NPC_HELLFIRE_WARDER:
|
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_wardersSet.insert(creature->GetGUID());
|
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break;
|
||||
}
|
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}
|
||||
|
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void OnCreatureRemove(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
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{
|
||||
case NPC_HELLFIRE_CHANNELER:
|
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AddMinion(creature, false);
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break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAGTHERIDON_DOORS:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_MANTICRON_CUBE:
|
||||
_cubesSet.insert(go->GetGUID());
|
||||
break;
|
||||
case GO_MAGTHERIDON_HALL:
|
||||
case GO_MAGTHERIDON_COLUMN0:
|
||||
case GO_MAGTHERIDON_COLUMN1:
|
||||
case GO_MAGTHERIDON_COLUMN2:
|
||||
case GO_MAGTHERIDON_COLUMN3:
|
||||
case GO_MAGTHERIDON_COLUMN4:
|
||||
case GO_MAGTHERIDON_COLUMN5:
|
||||
_columnSet.insert(go->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAGTHERIDON_DOORS:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
case GO_MANTICRON_CUBE:
|
||||
_cubesSet.erase(go->GetGUID());
|
||||
break;
|
||||
case GO_MAGTHERIDON_HALL:
|
||||
case GO_MAGTHERIDON_COLUMN0:
|
||||
case GO_MAGTHERIDON_COLUMN1:
|
||||
case GO_MAGTHERIDON_COLUMN2:
|
||||
case GO_MAGTHERIDON_COLUMN3:
|
||||
case GO_MAGTHERIDON_COLUMN4:
|
||||
case GO_MAGTHERIDON_COLUMN5:
|
||||
_columnSet.erase(go->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(id, state))
|
||||
return false;
|
||||
|
||||
if (id == TYPE_MAGTHERIDON)
|
||||
{
|
||||
if (state == IN_PROGRESS)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
|
||||
if (Creature* warder = instance->GetCreature(*itr))
|
||||
if (warder->IsAlive())
|
||||
{
|
||||
warder->InterruptNonMeleeSpells(true);
|
||||
warder->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
|
||||
if (GameObject* cube = instance->GetGameObject(*itr))
|
||||
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
|
||||
if (state == NOT_STARTED)
|
||||
SetData(DATA_COLLAPSE, GO_READY);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_CHANNELER_COMBAT:
|
||||
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
|
||||
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
|
||||
magtheridon->SetInCombatWithZone();
|
||||
break;
|
||||
case DATA_ACTIVATE_CUBES:
|
||||
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
|
||||
if (GameObject* cube = instance->GetGameObject(*itr))
|
||||
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
case DATA_COLLAPSE:
|
||||
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
|
||||
if (GameObject* column = instance->GetGameObject(*itr))
|
||||
column->SetGoState(GOState(data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "M L " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'M' && dataHead2 == 'L')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _magtheridonGUID;
|
||||
std::set<uint64> _wardersSet;
|
||||
std::set<uint64> _cubesSet;
|
||||
std::set<uint64> _columnSet;
|
||||
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_magtheridons_lair_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_magtheridons_lair()
|
||||
{
|
||||
new instance_magtheridons_lair();
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_MAGTHERIDONS_LAIR_H
|
||||
#define DEF_MAGTHERIDONS_LAIR_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
TYPE_MAGTHERIDON = 0,
|
||||
MAX_ENCOUNTER = 1,
|
||||
|
||||
DATA_CHANNELER_COMBAT = 10,
|
||||
DATA_ACTIVATE_CUBES = 11,
|
||||
DATA_COLLAPSE = 12
|
||||
};
|
||||
|
||||
enum NpcIds
|
||||
{
|
||||
NPC_MAGTHERIDON = 17257,
|
||||
NPC_HELLFIRE_CHANNELER = 17256,
|
||||
NPC_HELLFIRE_WARDER = 18829
|
||||
};
|
||||
|
||||
enum GoIds
|
||||
{
|
||||
GO_MAGTHERIDON_DOORS = 183847,
|
||||
GO_MANTICRON_CUBE = 181713,
|
||||
|
||||
GO_MAGTHERIDON_HALL = 184653,
|
||||
GO_MAGTHERIDON_COLUMN0 = 184634,
|
||||
GO_MAGTHERIDON_COLUMN1 = 184635,
|
||||
GO_MAGTHERIDON_COLUMN2 = 184636,
|
||||
GO_MAGTHERIDON_COLUMN3 = 184637,
|
||||
GO_MAGTHERIDON_COLUMN4 = 184638,
|
||||
GO_MAGTHERIDON_COLUMN5 = 184639
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user