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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-15 13:35:08 +00:00
Big re-organization of repository [W.I.P]
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@@ -1,222 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_the_black_stalker
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SD%Complete: 95
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SDComment: Timers may be incorrect
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum eBlackStalker
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{
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SPELL_LEVITATE = 31704,
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SPELL_SUSPENSION = 31719,
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SPELL_LEVITATION_PULSE = 31701,
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SPELL_MAGNETIC_PULL = 31705,
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SPELL_CHAIN_LIGHTNING = 31717,
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SPELL_STATIC_CHARGE = 31715,
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SPELL_SUMMON_SPORE_STRIDER = 38755,
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EVENT_LEVITATE = 1,
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EVENT_SPELL_CHAIN = 2,
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EVENT_SPELL_STATIC = 3,
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EVENT_SPELL_SPORES = 4,
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EVENT_CHECK = 5,
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EVENT_LEVITATE_TARGET_1 = 6,
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EVENT_LEVITATE_TARGET_2 = 7,
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ENTRY_SPORE_STRIDER = 22299
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};
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class boss_the_black_stalker : public CreatureScript
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{
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public:
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boss_the_black_stalker() : CreatureScript("boss_the_black_stalker") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_the_black_stalkerAI (creature);
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}
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struct boss_the_black_stalkerAI : public ScriptedAI
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{
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boss_the_black_stalkerAI(Creature* creature) : ScriptedAI(creature), summons(me)
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{
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}
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EventMap events;
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SummonList summons;
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uint64 lTarget;
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void Reset()
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{
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events.Reset();
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summons.DespawnAll();
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lTarget = 0;
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}
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void EnterCombat(Unit*)
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{
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events.ScheduleEvent(EVENT_LEVITATE, 12000);
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events.ScheduleEvent(EVENT_SPELL_CHAIN, 6000);
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events.ScheduleEvent(EVENT_SPELL_STATIC, 10000);
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events.ScheduleEvent(EVENT_CHECK, 5000);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_SPELL_SPORES, urand(10000, 15000));
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}
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void JustSummoned(Creature* summon)
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{
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summons.Summon(summon);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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summon->AI()->AttackStart(target);
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else if (me->GetVictim())
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summon->AI()->AttackStart(me->GetVictim());
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}
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void SummonedCreatureDies(Creature* summon, Unit*)
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{
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summons.Despawn(summon);
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for (uint8 i = 0; i < 3; ++i)
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me->CastSpell(me, SPELL_SUMMON_SPORE_STRIDER, false);
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}
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void JustDied(Unit*)
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{
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summons.DespawnAll();
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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switch (events.GetEvent())
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{
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case EVENT_CHECK:
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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if (!me->IsWithinDist3d(x, y, z, 60))
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{
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EnterEvadeMode();
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return;
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}
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events.RepeatEvent(5000);
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break;
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case EVENT_SPELL_SPORES:
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me->CastSpell(me, SPELL_SUMMON_SPORE_STRIDER, false);
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events.RepeatEvent(urand(10000, 15000));
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break;
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case EVENT_SPELL_CHAIN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
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events.DelayEvents(3000);
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events.RepeatEvent(9000);
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break;
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case EVENT_SPELL_STATIC:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
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me->CastSpell(target, SPELL_STATIC_CHARGE, false);
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events.RepeatEvent(10000);
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break;
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case EVENT_LEVITATE:
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events.RepeatEvent(15000);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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{
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me->CastSpell(target, SPELL_LEVITATE, false);
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lTarget = target->GetGUID();
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events.DelayEvents(5000);
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events.ScheduleEvent(EVENT_LEVITATE_TARGET_1, 2000);
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}
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break;
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case EVENT_LEVITATE_TARGET_1:
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if (Unit* target = ObjectAccessor::GetUnit(*me, lTarget))
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{
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if (!target->HasAura(SPELL_LEVITATE))
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lTarget = 0;
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else
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{
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target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
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events.ScheduleEvent(EVENT_LEVITATE_TARGET_2, 1500);
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}
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}
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events.PopEvent();
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break;
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case EVENT_LEVITATE_TARGET_2:
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if (Unit* target = ObjectAccessor::GetUnit(*me, lTarget))
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{
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if (!target->HasAura(SPELL_LEVITATE))
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lTarget = 0;
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else
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{
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target->AddAura(SPELL_SUSPENSION, target);
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lTarget = 0;
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}
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}
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events.PopEvent();
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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class spell_gen_allergies : public SpellScriptLoader
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{
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public:
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spell_gen_allergies() : SpellScriptLoader("spell_gen_allergies") { }
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class spell_gen_allergies_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_allergies_AuraScript);
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void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
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{
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isPeriodic = true;
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amplitude = urand(10*IN_MILLISECONDS, 200*IN_MILLISECONDS);
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}
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void Update(AuraEffect* effect)
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{
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SetDuration(0);
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}
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void Register()
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{
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DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_allergies_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_allergies_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_gen_allergies_AuraScript();
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}
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};
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void AddSC_boss_the_black_stalker()
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{
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new boss_the_black_stalker();
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new spell_gen_allergies();
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}
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