Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

View File

@@ -1,222 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_the_black_stalker
SD%Complete: 95
SDComment: Timers may be incorrect
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum eBlackStalker
{
SPELL_LEVITATE = 31704,
SPELL_SUSPENSION = 31719,
SPELL_LEVITATION_PULSE = 31701,
SPELL_MAGNETIC_PULL = 31705,
SPELL_CHAIN_LIGHTNING = 31717,
SPELL_STATIC_CHARGE = 31715,
SPELL_SUMMON_SPORE_STRIDER = 38755,
EVENT_LEVITATE = 1,
EVENT_SPELL_CHAIN = 2,
EVENT_SPELL_STATIC = 3,
EVENT_SPELL_SPORES = 4,
EVENT_CHECK = 5,
EVENT_LEVITATE_TARGET_1 = 6,
EVENT_LEVITATE_TARGET_2 = 7,
ENTRY_SPORE_STRIDER = 22299
};
class boss_the_black_stalker : public CreatureScript
{
public:
boss_the_black_stalker() : CreatureScript("boss_the_black_stalker") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_the_black_stalkerAI (creature);
}
struct boss_the_black_stalkerAI : public ScriptedAI
{
boss_the_black_stalkerAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
}
EventMap events;
SummonList summons;
uint64 lTarget;
void Reset()
{
events.Reset();
summons.DespawnAll();
lTarget = 0;
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_LEVITATE, 12000);
events.ScheduleEvent(EVENT_SPELL_CHAIN, 6000);
events.ScheduleEvent(EVENT_SPELL_STATIC, 10000);
events.ScheduleEvent(EVENT_CHECK, 5000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_SPORES, urand(10000, 15000));
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
summon->AI()->AttackStart(target);
else if (me->GetVictim())
summon->AI()->AttackStart(me->GetVictim());
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
for (uint8 i = 0; i < 3; ++i)
me->CastSpell(me, SPELL_SUMMON_SPORE_STRIDER, false);
}
void JustDied(Unit*)
{
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_CHECK:
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
if (!me->IsWithinDist3d(x, y, z, 60))
{
EnterEvadeMode();
return;
}
events.RepeatEvent(5000);
break;
case EVENT_SPELL_SPORES:
me->CastSpell(me, SPELL_SUMMON_SPORE_STRIDER, false);
events.RepeatEvent(urand(10000, 15000));
break;
case EVENT_SPELL_CHAIN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
events.DelayEvents(3000);
events.RepeatEvent(9000);
break;
case EVENT_SPELL_STATIC:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
me->CastSpell(target, SPELL_STATIC_CHARGE, false);
events.RepeatEvent(10000);
break;
case EVENT_LEVITATE:
events.RepeatEvent(15000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
me->CastSpell(target, SPELL_LEVITATE, false);
lTarget = target->GetGUID();
events.DelayEvents(5000);
events.ScheduleEvent(EVENT_LEVITATE_TARGET_1, 2000);
}
break;
case EVENT_LEVITATE_TARGET_1:
if (Unit* target = ObjectAccessor::GetUnit(*me, lTarget))
{
if (!target->HasAura(SPELL_LEVITATE))
lTarget = 0;
else
{
target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
events.ScheduleEvent(EVENT_LEVITATE_TARGET_2, 1500);
}
}
events.PopEvent();
break;
case EVENT_LEVITATE_TARGET_2:
if (Unit* target = ObjectAccessor::GetUnit(*me, lTarget))
{
if (!target->HasAura(SPELL_LEVITATE))
lTarget = 0;
else
{
target->AddAura(SPELL_SUSPENSION, target);
lTarget = 0;
}
}
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
};
class spell_gen_allergies : public SpellScriptLoader
{
public:
spell_gen_allergies() : SpellScriptLoader("spell_gen_allergies") { }
class spell_gen_allergies_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_allergies_AuraScript);
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = urand(10*IN_MILLISECONDS, 200*IN_MILLISECONDS);
}
void Update(AuraEffect* effect)
{
SetDuration(0);
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_allergies_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_allergies_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_allergies_AuraScript();
}
};
void AddSC_boss_the_black_stalker()
{
new boss_the_black_stalker();
new spell_gen_allergies();
}