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fix(Core/Events): Prevent seasonal quests from resetting at server re… (#9708)
* fix(Core/Events): Prevent seasonal quests from resetting at server restart. Source: TrinityCore. Fixes #6973 * Update. * Update. * Update.
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@@ -219,6 +219,8 @@ enum riggleBassbait
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QUEST_MASTER_ANGLER = 8193,
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DATA_ANGLER_FINISHED = 1,
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GAME_EVENT_FISHING = 62
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};
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class npc_riggle_bassbait : public CreatureScript
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@@ -232,7 +234,7 @@ public:
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{
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events.Reset();
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events.ScheduleEvent(EVENT_RIGGLE_ANNOUNCE, 1000, 1, 0);
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finished = false;
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finished = sWorld->getWorldState(GAME_EVENT_FISHING) == 1;
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startWarning = false;
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finishWarning = false;
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}
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@@ -253,7 +255,10 @@ public:
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void DoAction(int32 param) override
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{
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if (param == DATA_ANGLER_FINISHED)
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{
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finished = true;
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sWorld->setWorldState(GAME_EVENT_FISHING, 1);
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}
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}
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void UpdateAI(uint32 diff) override
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