fix(Core/Unit): Ignore Armor Calculation for spells with SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS (#24592)

This commit is contained in:
Gultask
2026-02-03 20:30:11 -03:00
committed by GitHub
parent 871163b1cc
commit 0efc2b3179
2 changed files with 4 additions and 4 deletions

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@@ -1345,7 +1345,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
}
int32 cleanDamage = 0;
if (Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
if (!spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS) && Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
{
int32 oldDamage = damage;
damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);