diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 16daa828d..93c7bdca2 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -207,7 +207,7 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId) if (!sSoundEntriesStore.LookupEntry(soundId)) { - LOG_ERROR("entities.unit.ai", "TSCR: Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str()); + LOG_ERROR("entities.unit.ai", "Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str()); return; } @@ -368,7 +368,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o if (Player* player = unit->ToPlayer()) player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT); else - LOG_ERROR("entities.unit.ai", "TSCR: Creature %s Tried to teleport non-player unit %s to x: %f y:%f z: %f o: %f. Aborted.", + LOG_ERROR("entities.unit.ai", "Creature %s Tried to teleport non-player unit %s to x: %f y:%f z: %f o: %f. Aborted.", me->GetGUID().ToString().c_str(), unit->GetGUID().ToString().c_str(), x, y, z, o); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 7576c6439..bcff866be 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -209,7 +209,7 @@ void npc_escortAI::EnterEvadeMode() { AddEscortState(STATE_ESCORT_RETURNING); ReturnToLastPoint(); - LOG_DEBUG("scripts.ai", "TSCR: EscortAI has left combat and is now returning to last point"); + LOG_DEBUG("scripts.ai", "EscortAI has left combat and is now returning to last point"); } else { @@ -335,7 +335,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) //Combat start position reached, continue waypoint movement if (pointId == POINT_LAST_POINT) { - LOG_DEBUG("scripts.ai", "TSCR: EscortAI has returned to original position before combat"); + LOG_DEBUG("scripts.ai", "EscortAI has returned to original position before combat"); me->SetWalk(!m_bIsRunning); RemoveEscortState(STATE_ESCORT_RETURNING); @@ -345,7 +345,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) } else if (pointId == POINT_HOME) { - LOG_DEBUG("scripts.ai", "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list."); + LOG_DEBUG("scripts.ai", "EscortAI has returned to original home location and will continue from beginning of waypoint list."); CurrentWP = WaypointList.begin(); m_uiWPWaitTimer = 1; @@ -433,14 +433,14 @@ void npc_escortAI::SetRun(bool on) if (!m_bIsRunning) me->SetWalk(false); else - LOG_DEBUG("scripts.ai", "TSCR: EscortAI attempt to set run mode, but is already running."); + LOG_DEBUG("scripts.ai", "EscortAI attempt to set run mode, but is already running."); } else { if (m_bIsRunning) me->SetWalk(true); else - LOG_DEBUG("scripts.ai", "TSCR: EscortAI attempt to set walk mode, but is already walking."); + LOG_DEBUG("scripts.ai", "EscortAI attempt to set walk mode, but is already walking."); } m_bIsRunning = on; @@ -451,13 +451,13 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false { if (me->GetVictim()) { - LOG_ERROR("entities.unit.ai", "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry()); + LOG_ERROR("entities.unit.ai", "ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry()); return; } if (HasEscortState(STATE_ESCORT_ESCORTING)) { - LOG_ERROR("entities.unit.ai", "TSCR: EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry()); + LOG_ERROR("entities.unit.ai", "EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry()); return; } @@ -470,7 +470,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false if (WaypointList.empty()) { - LOG_ERROR("sql.sql", "TSCR: EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", + LOG_ERROR("sql.sql", "EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0); return; } @@ -486,13 +486,13 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false m_bCanReturnToStart = canLoopPath; if (m_bCanReturnToStart && m_bCanInstantRespawn) - LOG_DEBUG("scripts.ai", "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn."); + LOG_DEBUG("scripts.ai", "EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn."); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->MoveIdle(); - LOG_DEBUG("scripts.ai", "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle."); + LOG_DEBUG("scripts.ai", "EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle."); } //disable npcflags @@ -503,7 +503,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); } - LOG_DEBUG("scripts.ai", "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %s", + LOG_DEBUG("scripts.ai", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str()); CurrentWP = WaypointList.begin(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index f83d6535d..e6ad7de8b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -159,7 +159,7 @@ void FollowerAI::EnterEvadeMode() if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI left combat, returning to CombatStartPosition."); + LOG_DEBUG("scripts.ai", "FollowerAI left combat, returning to CombatStartPosition."); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) { @@ -185,7 +185,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT)) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is set completed, despawns."); + LOG_DEBUG("scripts.ai", "FollowerAI is set completed, despawns."); me->DespawnOrUnsummon(); return; } @@ -196,7 +196,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_RETURNING)) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is returning to leader."); + LOG_DEBUG("scripts.ai", "FollowerAI is returning to leader."); RemoveFollowState(STATE_FOLLOW_RETURNING); me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); @@ -225,7 +225,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) if (bIsMaxRangeExceeded) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI failed because player/group was to far away or not found"); + LOG_DEBUG("scripts.ai", "FollowerAI failed because player/group was to far away or not found"); me->DespawnOrUnsummon(); return; } @@ -268,13 +268,13 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { if (me->GetVictim()) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI attempt to StartFollow while in combat."); + LOG_DEBUG("scripts.ai", "FollowerAI attempt to StartFollow while in combat."); return; } if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { - LOG_DEBUG("entities.unit.ai", "TSCR: FollowerAI attempt to StartFollow while already following."); + LOG_ERROR("entities.unit.ai", "FollowerAI attempt to StartFollow while already following."); return; } @@ -290,7 +290,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); + LOG_DEBUG("scripts.ai", "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); } me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); @@ -299,7 +299,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start follow %s (%s)", player->GetName().c_str(), m_uiLeaderGUID.ToString().c_str()); + LOG_DEBUG("scripts.ai", "FollowerAI start follow %s (%s)", player->GetName().c_str(), m_uiLeaderGUID.ToString().c_str()); } Player* FollowerAI::GetLeaderForFollower() @@ -318,7 +318,7 @@ Player* FollowerAI::GetLeaderForFollower() if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive()) { - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader changed and returned new leader."); + LOG_DEBUG("scripts.ai", "FollowerAI GetLeader changed and returned new leader."); m_uiLeaderGUID = member->GetGUID(); return member; } @@ -327,7 +327,7 @@ Player* FollowerAI::GetLeaderForFollower() } } - LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader can not find suitable leader."); + LOG_DEBUG("scripts.ai", "FollowerAI GetLeader can not find suitable leader."); return nullptr; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index c7d4a8a06..dbab73586 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5319,7 +5319,7 @@ void ObjectMgr::ValidateSpellScripts() bool valid = true; if (!spellScript && !auraScript) { - LOG_ERROR("sql.sql", "TSCR: Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second).c_str()); + LOG_ERROR("sql.sql", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second).c_str()); valid = false; } if (spellScript) diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 046fc6652..da671a75a 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -54,7 +54,7 @@ void InstanceScript::HandleGameObject(ObjectGuid GUID, bool open, GameObject* go go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else { - LOG_DEBUG("scripts.ai", "TSCR: InstanceScript: HandleGameObject failed"); + LOG_DEBUG("scripts.ai", "InstanceScript: HandleGameObject failed"); } } @@ -307,7 +307,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) } else { - LOG_DEBUG("scripts.ai", "TSCR: DoUpdateWorldState attempt send data but no players in map."); + LOG_DEBUG("scripts.ai", "DoUpdateWorldState attempt send data but no players in map."); } } diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 005e516b1..efde26c98 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -24,11 +24,11 @@ #include "World.h" #include "ZoneScript.h" -#define OUT_SAVE_INST_DATA LOG_DEBUG("scripts.ai", "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_SAVE_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_LOAD_INST_DATA(a) LOG_DEBUG("scripts.ai", "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) -#define OUT_LOAD_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_LOAD_INST_DATA_FAIL LOG_ERROR("scripts.ai", "TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_SAVE_INST_DATA LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_SAVE_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA(a) LOG_DEBUG("scripts.ai", "Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) +#define OUT_LOAD_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA_FAIL LOG_ERROR("scripts.ai", "Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) class Map; class Unit; diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index e762d5e03..159190341 100644 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -42,7 +42,7 @@ void SystemMgr::LoadScriptWaypoints() if (result) uiCreatureCount = result->GetRowCount(); - LOG_INFO("server.loading", "TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); + LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); // 0 1 2 3 4 5 result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); @@ -73,12 +73,12 @@ void SystemMgr::LoadScriptWaypoints() if (!pCInfo) { - LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); + LOG_ERROR("sql.sql", "DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) - LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); + LOG_ERROR("sql.sql", "DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); m_mPointMoveMap[uiEntry].push_back(temp); ++count; diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 38b2b37b4..3242f7405 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -317,31 +317,31 @@ bool SpellScript::_Validate(SpellInfo const* entry) { for (std::list::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectLaunchTarget.begin(); itr != OnEffectLaunchTarget.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectHit.begin(); itr != OnEffectHit.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectHitTarget.begin(); itr != OnEffectHitTarget.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnDestinationTargetSelect.begin(); itr != OnDestinationTargetSelect.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); return _SpellScript::_Validate(entry); } @@ -449,7 +449,7 @@ Unit* SpellScript::GetHitUnit() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->unitTarget; @@ -459,7 +459,7 @@ Creature* SpellScript::GetHitCreature() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } if (m_spell->unitTarget) @@ -472,7 +472,7 @@ Player* SpellScript::GetHitPlayer() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } if (m_spell->unitTarget) @@ -485,7 +485,7 @@ Item* SpellScript::GetHitItem() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->itemTarget; @@ -495,7 +495,7 @@ GameObject* SpellScript::GetHitGObj() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->gameObjTarget; @@ -505,7 +505,7 @@ WorldLocation* SpellScript::GetHitDest() { if (!IsInEffectHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->destTarget; @@ -515,7 +515,7 @@ int32 SpellScript::GetHitDamage() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->m_damage; @@ -525,7 +525,7 @@ void SpellScript::SetHitDamage(int32 damage) { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->m_damage = damage; @@ -535,7 +535,7 @@ int32 SpellScript::GetHitHeal() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->m_healing; @@ -545,7 +545,7 @@ void SpellScript::SetHitHeal(int32 heal) { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->m_healing = heal; @@ -555,7 +555,7 @@ Aura* SpellScript::GetHitAura() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } if (!m_spell->m_spellAura) @@ -569,7 +569,7 @@ void SpellScript::PreventHitAura() { if (!IsInTargetHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } if (m_spell->m_spellAura) @@ -580,7 +580,7 @@ void SpellScript::PreventHitEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_hitPreventEffectMask |= 1 << effIndex; @@ -591,7 +591,7 @@ void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_hitPreventDefaultEffectMask |= 1 << effIndex; @@ -647,7 +647,7 @@ void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result) { if (!IsInCheckCastHook()) { - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId); return; } @@ -663,67 +663,67 @@ bool AuraScript::_Validate(SpellInfo const* entry) { for (std::list::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr) if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (std::list::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (std::list::iterator itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (std::list::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) - LOG_ERROR("spells.scripts", "TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + LOG_ERROR("spells.scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (std::list::iterator itr = OnEffectSplit.begin(); itr != OnEffectSplit.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) @@ -983,7 +983,7 @@ void AuraScript::PreventDefaultAction() m_defaultActionPrevented = true; break; default: - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); break; } } @@ -1170,7 +1170,7 @@ Unit* AuraScript::GetTarget() const case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC: return m_auraApplication->GetTarget(); default: - LOG_ERROR("spells.scripts", "TSCR: Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); + LOG_ERROR("spells.scripts", "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); } return nullptr; diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp index a20e30728..2748cd85a 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp @@ -337,7 +337,7 @@ public: void SetData(uint32 type, uint32 data) override { - LOG_DEBUG("scripts.ai", "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data); + LOG_DEBUG("scripts.ai", "Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data); switch (type) { diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index bb13e5eb7..8aed47c27 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -239,7 +239,7 @@ public: void PrepareEncounter() { - LOG_DEBUG("scripts.ai", "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId); + LOG_DEBUG("scripts.ai", "Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId); uint8 index = 0; uint8 count = 0; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 48a9bb6c0..0b0bfb437 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -250,7 +250,7 @@ public: { AddEscortState(STATE_ESCORT_RETURNING); ReturnToLastPoint(); - LOG_DEBUG("scripts.ai", "TSCR: EscortAI has left combat and is now returning to last point"); + LOG_DEBUG("scripts.ai", "EscortAI has left combat and is now returning to last point"); } else { diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp index c406158d0..6084a0e9d 100644 --- a/src/server/scripts/Outland/zone_netherstorm.cpp +++ b/src/server/scripts/Outland/zone_netherstorm.cpp @@ -1455,7 +1455,7 @@ public: return true; } - LOG_DEBUG("scripts.ai", "TSCR: npc_commander_dawnforge event already in progress, need to wait."); + LOG_DEBUG("scripts.ai", "npc_commander_dawnforge event already in progress, need to wait."); return false; } diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index c0121032f..0dbea0aeb 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -284,7 +284,7 @@ bool EquippedOk(Player* player, uint32 spellId) if (item && item->GetTemplate()->RequiredSpell == reqSpell) { //player has item equipped that require specialty. Not allow to unlearn, player has to unequip first - LOG_DEBUG("scripts.ai", "TSCR: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry()); + LOG_DEBUG("scripts.ai", "Player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry()); return false; } } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 7612952c8..2f4ea335b 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1179,7 +1179,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) patientEntry = HordeSoldierId[rand() % 3]; break; default: - LOG_ERROR("scripts", "TSCR: Invalid entry for Triage doctor. Please check your database"); + LOG_ERROR("scripts", "Invalid entry for Triage doctor. Please check your database"); return; }