mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-01 23:07:48 +00:00
Another huge compilation fix
please delete cache and re-run cmake
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@@ -43,7 +43,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
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if (go)
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go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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else
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed");
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#endif
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}
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@@ -66,7 +66,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
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++data;
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}
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
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#endif
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}
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@@ -80,7 +80,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
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++data;
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}
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
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#endif
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}
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@@ -301,7 +301,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
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player->SendUpdateWorldState(uiStateId, uiStateData);
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}
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else
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map.");
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#endif
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}
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