refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -84,6 +84,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
CLEANED = false;
EncounterStatus = NOT_STARTED;
@@ -637,57 +638,26 @@ public:
return false;
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "V H " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << uiFirstBoss << ' ' << uiSecondBoss;
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
return str_data;
}
void Load(const char* in) override
void ReadSaveDataMore(std::istringstream& data) override
{
EncounterStatus = NOT_STARTED;
CLEANED = false;
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 0);
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
data >> m_auiEncounter[0];
data >> m_auiEncounter[1];
data >> m_auiEncounter[2];
data >> uiFirstBoss;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
uint32 data0, data1, data2, data3, data4;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4;
if (dataHead1 == 'V' && dataHead2 == 'H')
{
m_auiEncounter[0] = data0;
m_auiEncounter[1] = data1;
m_auiEncounter[2] = data2;
uiFirstBoss = data3;
uiSecondBoss = data4;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
if (m_auiEncounter[MAX_ENCOUNTER - 1] == DONE)
EncounterStatus = DONE;
}
else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
void WriteSaveDataMore(std::ostringstream& data) override
{
data << m_auiEncounter[0] << ' '
<< m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' '
<< uiFirstBoss << ' '
<< uiSecondBoss << ' ';
}
};
};

View File

@@ -22,6 +22,8 @@
#include "CreatureAIImpl.h"
#define DataHeader "VIO"
#define VioletHoldScriptName "instance_violet_hold"
enum Creatures