refactor(Core/InstanceScript): refactored load and save methods (#14977)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Skjalf
2023-02-12 15:53:48 -03:00
committed by GitHub
parent 5cc73e1963
commit 0dbb8c814c
126 changed files with 677 additions and 2004 deletions

View File

@@ -133,6 +133,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
GahzrillaSummoned = NOT_STARTED;
PyramidPhase = 0;
@@ -440,27 +441,15 @@ public:
}
}
std::string GetSaveData() override
void ReadSaveDataMore(std::istringstream& data) override
{
std::ostringstream saveStream;
saveStream << "Z F " << PyramidPhase << ' ' << GahzrillaSummoned;
return saveStream.str();
data >> PyramidPhase;
data >> GahzrillaSummoned;
}
void Load(const char* str) override
void WriteSaveDataMore(std::ostringstream& data) override
{
if (!str)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'Z' && dataHead2 == 'F')
{
loadStream >> PyramidPhase;
loadStream >> GahzrillaSummoned;
}
data << PyramidPhase << ' ' << GahzrillaSummoned;
}
};
};

View File

@@ -22,6 +22,8 @@
#include "CreatureAIImpl.h"
#include "SpellScript.h"
#define DataHeader "ZF"
#define ZFScriptName "instance_zulfarrak"
enum ZulFarrakCreatures