fix(Core/Spells): add per-aura SpellTypeMask for auto-generated procs (#24766)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-19 16:33:48 -06:00
committed by GitHub
parent 41dad1710c
commit 0cd5403d12

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@@ -1773,6 +1773,7 @@ void SpellMgr::LoadSpellGroupStackRules()
static bool InitTriggerAuraData();
static bool isTriggerAura[TOTAL_AURAS];
static bool isAlwaysTriggeredAura[TOTAL_AURAS];
static uint32 spellTypeMask[TOTAL_AURAS];
static bool procPrepared = InitTriggerAuraData();
// List of auras that CAN trigger but may not exist in spell_proc
@@ -1785,6 +1786,7 @@ bool InitTriggerAuraData()
{
isTriggerAura[i] = false;
isAlwaysTriggeredAura[i] = false;
spellTypeMask[i] = PROC_SPELL_TYPE_MASK_ALL;
}
isTriggerAura[SPELL_AURA_DUMMY] = true; // Most dummy auras should require scripting
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; // "Any direct damaging attack will revive targets"
@@ -1828,6 +1830,13 @@ bool InitTriggerAuraData()
isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
spellTypeMask[SPELL_AURA_MOD_STEALTH] = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL;
spellTypeMask[SPELL_AURA_MOD_CONFUSE] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_FEAR] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_ROOT] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE;
return true;
}
@@ -2000,6 +2009,7 @@ void SpellMgr::LoadSpellProcs()
// Check if spell has any trigger aura effects
bool found = false, addTriggerFlag = false;
uint32 procSpellTypeMask = PROC_SPELL_TYPE_NONE;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!spellInfo->Effects[i].IsEffect())
@@ -2013,10 +2023,10 @@ void SpellMgr::LoadSpellProcs()
continue;
found = true;
procSpellTypeMask |= spellTypeMask[auraName];
if (!addTriggerFlag && isAlwaysTriggeredAura[auraName])
addTriggerFlag = true;
break;
}
if (!found)
@@ -2038,7 +2048,7 @@ void SpellMgr::LoadSpellProcs()
procEntry.SpellFamilyMask |= spellInfo->Effects[i].SpellClassMask;
procEntry.ProcFlags = spellInfo->ProcFlags;
procEntry.SpellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
procEntry.SpellTypeMask = procSpellTypeMask;
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent