Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
bashermens
2025-11-08 23:31:01 +01:00
committed by GitHub
4 changed files with 188 additions and 24 deletions

View File

@@ -133,13 +133,13 @@ struct boss_anub_arak : public BossAI
DoCastSelf(SPELL_IMPALE_PERIODIC, true);
++_submergePhase;
events.Reset();
ScheduleSubmerged();
}
}
void ScheduleEmerged()
{
events.Reset();
events.SetPhase(PHASE_EMERGED);
events.ScheduleEvent(EVENT_CARRION_BEETLES, 6500ms, 0, PHASE_EMERGED);
events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s, 0, PHASE_EMERGED);
@@ -148,7 +148,6 @@ struct boss_anub_arak : public BossAI
void ScheduleSubmerged()
{
events.Reset();
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 60s, 0, PHASE_SUBMERGED);
@@ -209,14 +208,13 @@ struct boss_anub_arak : public BossAI
}
}
void JustEngagedWith(Unit* who) override
void JustEngagedWith(Unit* /*who*/) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
events.SetPhase(PHASE_EMERGED);
events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s);
events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s, 0, PHASE_EMERGED);
ScheduleEmerged();
// set up world triggers
@@ -288,7 +286,8 @@ struct boss_anub_arak : public BossAI
if (_remainingLargeSummonsBeforeEmerge == 0)
{
events.Reset();
events.ScheduleEvent(EVENT_EMERGE, 5s);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED);
}
break;
}
@@ -333,10 +332,10 @@ struct boss_anub_arak : public BossAI
DoCastSelf(SPELL_SELF_ROOT, true);
me->DisableRotate(true);
me->SendMovementFlagUpdate();
events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms);
events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms, 0, PHASE_EMERGED);
DoCast(target, SPELL_POUND);
}
events.ScheduleEvent(EVENT_POUND, 18s);
events.ScheduleEvent(EVENT_POUND, 18s, 0, PHASE_EMERGED);
break;
case EVENT_ENABLE_ROTATE:
me->RemoveAurasDueToSpell(SPELL_SELF_ROOT);

View File

@@ -33,7 +33,6 @@ enum Yells
enum Spells
{
SPELL_CURSE_OF_LIFE = 49527,
SPELL_RAIN_OF_FIRE = 49518,
SPELL_SHADOW_VOLLEY = 49528,
// flesh spells
@@ -56,7 +55,6 @@ enum Misc
ACTION_TURN_BONES = 1,
EVENT_SPELL_CURSE_OF_LIFE = 1,
EVENT_SPELL_RAIN_OF_FIRE = 2,
EVENT_SPELL_SHADOW_VOLLEY = 3,
EVENT_SPELL_EYE_BEAM = 4,
EVENT_SPELL_LIGHTNING_BREATH = 5,
@@ -97,7 +95,6 @@ public:
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 5s);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 14s, 18s);
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 8s, 10s);
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1s);
}
@@ -146,17 +143,11 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_CURSE_OF_LIFE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_CURSE_OF_LIFE, false);
DoCastRandomTarget(SPELL_CURSE_OF_LIFE, 0, 30.0f, false);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 13s);
break;
case EVENT_SPELL_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_RAIN_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 16s);
break;
case EVENT_SPELL_SHADOW_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_VOLLEY, false);
DoCastAOE(SPELL_SHADOW_VOLLEY);
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 9s);
break;
case EVENT_SPELL_TURN_FLESH:
@@ -173,9 +164,8 @@ public:
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1s);
break;
case EVENT_TURN_FLESH_REAL:
me->CastSpell(me, SPELL_DUMMY, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
DoCastSelf(SPELL_DUMMY, true);
me->ResumeChasingVictim();
events.ScheduleEvent(EVENT_SPELL_EYE_BEAM, 11s);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 3s);
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 6s);
@@ -199,7 +189,6 @@ public:
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 1s);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 12s, 14s);
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 8s, 10s);
break;
}
@@ -249,7 +238,6 @@ class spell_tharon_ja_dummy_aura : public AuraScript
{
PreventDefaultAction();
GetUnitOwner()->GetThreatMgr().ResetAllThreat();
GetUnitOwner()->GetMotionMaster()->Clear();
GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_TURN_BONES, false);
GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);
}