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fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -407,8 +407,8 @@ public:
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void AddObjectToSwitchList(WorldObject* obj, bool on);
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virtual void DelayedUpdate(const uint32 diff);
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//void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
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//void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
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void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
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void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
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void resetMarkedCells() { marked_cells.reset(); }
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bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
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