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fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996)
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
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@@ -466,6 +466,8 @@ public:
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bool IsRangedWeaponSpell() const;
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bool IsAutoRepeatRangedSpell() const;
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[[nodiscard]] bool IsAffected(uint32 familyName, flag96 const& familyFlags) const;
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bool IsAffectedBySpellMods() const;
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bool IsAffectedBySpellMod(SpellModifier const* mod) const;
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