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fix(Core/Battlegrounds) Rewrite RandomBG and enabling bg/arenas weights (#2516)
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@@ -18,9 +18,11 @@
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#include <array>
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#include <cwchar>
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#include <string>
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#include <random>
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typedef ACE_TSS<SFMTRand> SFMTRandTSS;
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static SFMTRandTSS sfmtRand;
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static SFMTEngine engine;
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int32 irand(int32 min, int32 max)
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{
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@@ -55,6 +57,17 @@ double rand_chance()
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return sfmtRand->Random() * 100.0;
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}
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uint32 urandweighted(size_t count, double const* chances)
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{
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std::discrete_distribution<uint32> dd(chances, chances + count);
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return dd(SFMTEngine::Instance());
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}
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SFMTEngine& SFMTEngine::Instance()
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{
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return engine;
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}
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Tokenizer::Tokenizer(const std::string &src, const char sep, uint32 vectorReserve)
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{
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m_str = new char[src.length() + 1];
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@@ -82,6 +82,8 @@ double rand_norm();
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/* Return a random double from 0.0 to 100.0 (exclusive). */
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double rand_chance();
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uint32 urandweighted(size_t count, double const* chances);
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_f(float chance)
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{
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@@ -555,6 +557,21 @@ bool CompareValues(ComparisionType type, T val1, T val2)
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}
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}
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/*
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* SFMT wrapper satisfying UniformRandomNumberGenerator concept for use in <random> algorithms
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*/
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class SFMTEngine
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{
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public:
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typedef uint32 result_type;
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static constexpr result_type min() { return std::numeric_limits<result_type>::min(); }
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static constexpr result_type max() { return std::numeric_limits<result_type>::max(); }
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result_type operator()() const { return rand32(); }
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static SFMTEngine& Instance();
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};
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class EventMap
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{
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typedef std::multimap<uint32, uint32> EventStore;
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