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Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
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@@ -106,7 +106,7 @@ class at_ancient_leaf : public AreaTriggerScript
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public:
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at_ancient_leaf() : AreaTriggerScript("at_ancient_leaf") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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{
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if (player->IsGameMaster() || !player->IsAlive())
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return false;
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