refactor(Core): AddEventAtOffset (#23140)

This commit is contained in:
天鹭
2025-10-17 12:09:57 +08:00
committed by GitHub
parent 762f5a7158
commit 058f7acac6
47 changed files with 141 additions and 139 deletions

View File

@@ -375,7 +375,7 @@ public:
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
DoAction(ACTION_REMOVE_INVOCATION);
me->SetHealth(1);
break;
@@ -645,7 +645,7 @@ public:
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
DoAction(ACTION_REMOVE_INVOCATION);
me->SetHealth(1);
break;
@@ -889,7 +889,7 @@ public:
summon->CastSpell(summon, SPELL_KINETIC_BOMB, true, nullptr, nullptr, me->GetGUID());
break;
case NPC_SHOCK_VORTEX:
summon->m_Events.AddEvent(new ShockVortexExplodeEvent(*summon), summon->m_Events.CalculateTime(4500));
summon->m_Events.AddEventAtOffset(new ShockVortexExplodeEvent(*summon), 4500ms);
break;
default:
break;
@@ -939,7 +939,7 @@ public:
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
me->SetHealth(me->GetMaxHealth());
DoAction(ACTION_CAST_INVOCATION);
break;

View File

@@ -373,7 +373,7 @@ class BattleExperienceEvent : public BasicEvent
{
public:
static uint32 const ExperiencedSpells[5];
static uint32 const ExperiencedTimes[5];
static Milliseconds const ExperiencedTimes[5];
BattleExperienceEvent(Creature* creature) : _creature(creature), _level(0) { }
@@ -388,7 +388,8 @@ public:
_creature->CastSpell(_creature, ExperiencedSpells[_level], true);
if (_level < (_creature->GetMap()->IsHeroic() ? 4 : 3))
{
_creature->m_Events.AddEvent(this, timer + ExperiencedTimes[_level]);
Milliseconds nextExperienceEventTime = Milliseconds(timer) + ExperiencedTimes[_level];
_creature->m_Events.AddEventAtOffset(this, nextExperienceEventTime);
return false;
}
@@ -401,7 +402,7 @@ private:
};
uint32 const BattleExperienceEvent::ExperiencedSpells[5] = { 0, SPELL_EXPERIENCED, SPELL_VETERAN, SPELL_ELITE, SPELL_ADDS_BERSERK };
uint32 const BattleExperienceEvent::ExperiencedTimes[5] = { 100000, 70000, 60000, 90000, 0 };
Milliseconds const BattleExperienceEvent::ExperiencedTimes[5] = { 100s, 70s, 60s, 90s, 0ms };
class PassengerController
{
@@ -675,7 +676,7 @@ public:
else
{
uint32 teleportSpellId = _teamIdInInstance == TEAM_HORDE ? SPELL_TELEPORT_PLAYERS_ON_RESET_H : SPELL_TELEPORT_PLAYERS_ON_RESET_A;
me->m_Events.AddEvent(new ResetEncounterEvent(me, teleportSpellId, _instance->GetGuidData(DATA_ENEMY_GUNSHIP)), me->m_Events.CalculateTime(8000));
me->m_Events.AddEventAtOffset(new ResetEncounterEvent(me, teleportSpellId, _instance->GetGuidData(DATA_ENEMY_GUNSHIP)), 8s);
}
}
@@ -1544,7 +1545,7 @@ struct gunship_npc_AI : public ScriptedAI
if (type == POINT_MOTION_TYPE && pointId == EVENT_CHARGE_PREPATH && Slot)
{
me->SetFacingTo(Slot->TargetPosition.GetOrientation());
me->m_Events.AddEvent(new BattleExperienceEvent(me), me->m_Events.CalculateTime(BattleExperienceEvent::ExperiencedTimes[0]));
me->m_Events.AddEventAtOffset(new BattleExperienceEvent(me), BattleExperienceEvent::ExperiencedTimes[0]);
me->CastSpell(me, SPELL_BATTLE_EXPERIENCE, true);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -1579,7 +1580,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
{
SetSlotInfo(data);
me->SetReactState(REACT_PASSIVE);
me->m_Events.AddEvent(new DelayedMovementEvent(me, Slot->TargetPosition), me->m_Events.CalculateTime(3000 * (Index - SLOT_MARINE_1)));
me->m_Events.AddEventAtOffset(new DelayedMovementEvent(me, Slot->TargetPosition), Milliseconds(3000 * (Index - SLOT_MARINE_1)));
}
}
@@ -1608,7 +1609,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
if (type == POINT_MOTION_TYPE && pointId == EVENT_CHARGE_PREPATH && Slot)
{
me->SetFacingTo(Slot->TargetPosition.GetOrientation());
me->m_Events.AddEvent(new BattleExperienceEvent(me), me->m_Events.CalculateTime(BattleExperienceEvent::ExperiencedTimes[0]));
me->m_Events.AddEventAtOffset(new BattleExperienceEvent(me), BattleExperienceEvent::ExperiencedTimes[0]);
me->CastSpell(me, SPELL_BATTLE_EXPERIENCE, true);
me->SetReactState(REACT_AGGRESSIVE);

View File

@@ -522,7 +522,7 @@ public:
darnavan->GetMotionMaster()->MoveIdle();
darnavan->StopMoving();
darnavan->SetReactState(REACT_PASSIVE);
darnavan->m_Events.AddEvent(new DaranavanMoveEvent(*darnavan), darnavan->m_Events.CalculateTime(10000));
darnavan->m_Events.AddEventAtOffset(new DaranavanMoveEvent(*darnavan), 10s);
darnavan->AI()->Talk(SAY_DARNAVAN_RESCUED);
if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{

View File

@@ -384,7 +384,7 @@ public:
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeed(MOVE_RUN, 4.28571f);
float moveTime = me->GetExactDist(&SindragosaFlyInPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, SindragosaLandPos), Milliseconds(uint32(moveTime) + 250));
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyInPos);
if (!instance->GetData(DATA_SINDRAGOSA_INTRO))
@@ -478,7 +478,7 @@ public:
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_FROST_BOMB)
summon->m_Events.AddEvent(new FrostBombExplosion(summon, me->GetGUID()), summon->m_Events.CalculateTime(5500));
summon->m_Events.AddEventAtOffset(new FrostBombExplosion(summon, me->GetGUID()), 5500ms);
}
void SummonedCreatureDespawn(Creature* summon) override
@@ -1079,7 +1079,7 @@ class spell_sindragosa_ice_tomb_trap_aura : public AuraScript
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* c = GetCaster())
GetTarget()->m_Events.AddEvent(new IceTombSummonEvent(GetTarget(), c->GetGUID()), GetTarget()->m_Events.CalculateTime(500));
GetTarget()->m_Events.AddEventAtOffset(new IceTombSummonEvent(GetTarget(), c->GetGUID()), 500ms);
}
void ExtraRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -1245,7 +1245,7 @@ public:
me->setActive(true);
me->SetImmuneToPC(true);
float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), Milliseconds(uint32(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
@@ -1376,7 +1376,7 @@ public:
me->setActive(true);
me->SetImmuneToPC(true);
float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, RimefangLandPos), Milliseconds(uint32(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle();
me->StopMoving();

View File

@@ -552,7 +552,7 @@ public:
if (--_counter)
{
_owner->m_Events.AddEvent(this, _owner->m_Events.CalculateTime(3000));
_owner->m_Events.AddEventAtOffset(this, 3s);
return false;
}
@@ -830,8 +830,8 @@ public:
if (Creature* terenas = me->FindNearestCreature(NPC_TERENAS_MENETHIL_OUTRO, 50.0f))
terenas->DespawnOrUnsummon(1ms);
me->m_Events.AddEvent(new LichKingDeathEvent(*me), me->m_Events.CalculateTime(2500)); // die after spinning anim is over, so death anim is visible
me->m_Events.AddEvent(new LichKingMovieEvent(*me), me->m_Events.CalculateTime(11500));
me->m_Events.AddEventAtOffset(new LichKingDeathEvent(*me), 2500ms); // die after spinning anim is over, so death anim is visible
me->m_Events.AddEventAtOffset(new LichKingMovieEvent(*me), 11500ms);
}
if (!_bFordringMustFallYell && me->GetHealth() < 500000)
@@ -862,7 +862,7 @@ public:
summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
summon->SetReactState(REACT_PASSIVE);
summon->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
summon->m_Events.AddEventAtOffset(new StartMovementEvent(me, summon), 5s);
break;
case NPC_RAGING_SPIRIT:
summon->SetHomePosition(CenterPosition);
@@ -872,7 +872,7 @@ public:
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->MoveRandom(10.0f);
if (_phase == PHASE_THREE)
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEventAtOffset(new VileSpiritActivateEvent(summon), 15s);
break;
}
case NPC_STRANGULATE_VEHICLE:
@@ -1189,7 +1189,7 @@ public:
if (summon->GetEntry() == NPC_VILE_SPIRIT)
{
summon->m_Events.KillAllEvents(true);
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(55000));
summon->m_Events.AddEventAtOffset(new VileSpiritActivateEvent(summon), 55s);
summon->GetMotionMaster()->Clear(true);
summon->StopMoving();
summon->SetReactState(REACT_PASSIVE);
@@ -1213,7 +1213,7 @@ public:
{
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
spawner->m_Events.AddEventAtOffset(new TriggerWickedSpirit(spawner), 3s);
terenas->SetImmuneToAll(true); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
}
}

View File

@@ -417,13 +417,13 @@ public:
{
if (summon->GetEntry() == NPC_DREAM_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6s), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6s), 15s);
summon->m_Events.AddEventAtOffset(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), 15s);
}
else if (summon->GetEntry() == NPC_NIGHTMARE_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6s), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6s), 15s);
summon->m_Events.AddEventAtOffset(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), 15s);
}
}
@@ -579,7 +579,7 @@ public:
void DoAction(int32 action) override
{
if (action == ACTION_DEATH)
me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000));
me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s);
else if (action == ACTION_ENTER_COMBAT)
{
if (!me->IsInCombat())
@@ -750,7 +750,7 @@ public:
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8s), summon->m_Events.CalculateTime(2000));
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8s), 2s);
else if (summon->GetEntry() == NPC_MANA_VOID)
summon->DespawnOrUnsummon(36s);
}

View File

@@ -1017,15 +1017,15 @@ public:
if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
crok->AI()->DoAction(ACTION_RESET_EVENT);
uint64 delay = 6000;
Milliseconds delay = 6s;
for (uint32 i = 0; i < 4; ++i)
if (Creature* crusader = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CAPTAIN_ARNATH + i)))
if (crusader->IsAlive())
{
if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
{
crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
delay += 6000;
crusader->m_Events.AddEventAtOffset(new CaptainSurviveTalk(*crusader), delay);
delay += 6s;
}
else
Unit::Kill(crusader, crusader);

View File

@@ -513,7 +513,7 @@ public:
spellId = BLOOD_BEAM_VISUAL_LLEG;
else
spellId = BLOOD_BEAM_VISUAL_RLEG;
creature->m_Events.AddEvent(new DelayedCastMincharEvent(creature, spellId), creature->m_Events.CalculateTime(1000));
creature->m_Events.AddEventAtOffset(new DelayedCastMincharEvent(creature, spellId), 1s);
}
break;
case NPC_SKYBREAKER_DECKHAND:
@@ -608,7 +608,7 @@ public:
std::string name2("Kor'kron ");
if (!creature->GetTransport() && creature->GetPositionZ() <= 205.0f && creature->GetExactDist2d(-439.0f, 2210.0f) <= 150.0f && (creature->GetEntry() == 37544 || creature->GetEntry() == 37545 || creature->GetName().compare(0, name1.length(), name1) == 0 || creature->GetName().compare(0, name2.length(), name2) == 0))
if (!creature->GetLootRecipient())
creature->m_Events.AddEvent(new RespawnEvent(*creature), creature->m_Events.CalculateTime(3000));
creature->m_Events.AddEventAtOffset(new RespawnEvent(*creature), 3s);
switch (creature->GetEntry())
{