/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include <cstring>

#define LIQUID_TILE_SIZE (533.333f / 128.f)

namespace VMAP
{
    const char VMAP_MAGIC[] = "VMAP_4.1";
    const char RAW_VMAP_MAGIC[] = "VMAP041";                // used in extracted vmap files with raw data
    const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";

    // defined in TileAssembler.cpp currently...
    bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}
#endif
